Game Details
Player 1
#player1 Ross Ross
#player2 Quackle Quackle
>Ross: DEIORRV H4 VOIDER +28 28
>Quackle: DFINOUY 9C FOUND.Y +24 24
>Ross: EGINPRT E6 REP.TING +72 100
>Quackle: ?AACEII 3B AECIdIA +79 103
>Ross: EFIKOTY B2 F.KEY +46 146
>Quackle: ?ILSTTU 12A LUTe.IST +68 171
>Ross: AIOOOTX A6 OXO +35 181
>Quackle: AEMNORW 6G A.RWOMEN +73 244
#note Oy vey! Enough already.
>Ross: ADHINOT 13H ANTHOID +76 257
#note I need to study more. It shouldn't take me so long to find bingos like this.
>Quackle: ABGILOR 12L BLOG +31 275
>Ross: AEEELNU A11 A.LEE +15 272
>Quackle: AAAEIRS 2F AA +9 284
>Ross: BEILNUU O7 LUBIN. +27 299
>Quackle: AEIMPRS 1D IMPRESA +93 377
>Ross: EEEHITU 2J HUE +27 326
>Quackle: AQRRSTV L1 V.RT +22 399
>Ross: EEGIJTZ 14F ZEE +35 361
#note Many higher scoring plays in that spot, but I have to be mindful of the triple.
>Quackle: ACOQRSS 10H SACS +29 428
#note Indeed, I was right to worry: Both blanks and all four S's. *sigh*
#note I've observed that Quackle's Championship Player is quite vulnerable to Q-stick gambits.
#note If it thought more like a human, it would probably have played 4J QA(T)S and coasted home.
>Ross: DEGIJTW 10N T. +4 365
#note Quackle prefers 9M JI(B) to stick the Q. I figured I'd need the J and I for points later.
#note The main reason why the Quackle simulator logic is vulnerable to Q-sticks is that it sees plays like JI(B) and doesn't see plays like T(I) that are so low in static valuation that they fall below its cutoff.
>Quackle: NOQR 5J ON +13 441
>Ross: DEGIJW J4 J.. +13 378
#note This is the best remaining spot for the J alone, and could be taken if I don't play here first.
#note B10 JE(U) scores more points, but eats up the valuable E.
>Quackle: QR 8H .R +8 449
>Ross: DEGIW 14L WE +16 394
#note The other thought was 1L (V)IE to set up 1L (VIE)W. However, that eats up all of the vowels.
>Quackle: Q - +0 449
>Ross: DGI 14L ..D +24 418
>Quackle: Q - +0 449
>Ross: GI D3 .IG +12 430
#note Nyuk, nyuk!
>Ross: (Q) +20 450
Player 2
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