Player 1 |
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#player1 Carl Carl
#player2 Wes Wes
>Carl: ABGOTWZ 8G ZAG +26 26
#note A tough opening rack. WOG maybe? BOW?
>Wes: GHSUV J4 VUGHS +30 30
>Carl: BEEOTWY 5I O.TBYE +22 48
>Wes: ERY 6L YER +24 54
>Carl: AEHOTVW 9F VAW +27 75
#note I could have done something really crafty here: VOWER N2, setting up HEAT L1. Quackle says VOWER is 10 points better than my play, but it's actually even better than that: YER telegraphs that Wes doesn't have an A, or he would have played YAR or GAYER.
>Wes: EEGINRT 6C GREETIN. +64 118
>Carl: EHMOSTU C3 TOU.H +26 101
#note The sim prefers OHM 5D here (-4).
>Wes: AI 4J .IA +30 148
>Carl: DEIKMOS 8A MISDO +40 141
#note The exclusive lane at O6 doesn't justify sacrificing 15 points. The play is MOSK 8A (-5).
>Wes: OO 7B O.O +12 160
>Carl: DEEKLMN O6 KNEED +41 182
>Wes: ?EELNOR 4A LO.sENER +68 228
>Carl: AACJLMO H1 AJA. +33 215
>Wes: ADEUW A1 WAU.ED +30 258
>Carl: CLLLMOT N9 MOLL +17 232
>Wes: FFOS O12 OFFS +36 294
>Carl: ACELNQT 15L QAT. +23 255
#note Things look grim here, but the situation is about to turn around for me.
>Wes: PPU 3E PUP. +24 318
>Carl: BCEILNN 1D BINN.CLE +65 320
>Wes: EX B1 EX +41 359
>Carl: ?AAEIIS 11L AI. +3 323
#note This play wins more than 94% of the time! The only losing combination I can draw is II. Otherwise, I'll always have a bingo at either A8 or F12. Shweet!
>Wes: CIRT 12I CRIT +16 375
>Carl: ?AEIIIS 2J IxIAS +17 340
#note :-(
>Wes: DNRRT K11 R.ND +18 393
#note Best sequence for me was ZAIkAI G8, HIES 7J. (-7). Second best sequence is to throw the board across the room and storm out cussin'.
>Carl: EI 7J .IE +15 355
#note Bad things happen in 3s, including the letter I sometimes. It is of some solace that in a later game, I will be basically dead and come back to win despite making a bunch of dumb mistakes.
>Carl: (RT) +4 359
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