Player 1 |
|
#player1 Olaugh Olaugh
#player2 JD JD
>Olaugh: DEIMRUW -DEI +0 0
>JD: ALNOORT 8C ORTOLAN +66 66
#note Q prefers 8G - creates multiple places to score next turn.
>Olaugh: ACGINOS E5 COA.INGS +94 94
>JD: ?ACEIPR H8 .PRICAtE +92 158
#note I could also take the PORTOLAN hook now, but gives back a lot of points
>Olaugh: BX 6D B.X +28 122
>JD: AAGOUWW 12A WAWA. +30 188
>Olaugh: IQRU B10 QU.IR +68 190
>JD: DGIOSUY F10 YU +29 217
>Olaugh: DEFFLR 13G R.FFLED +38 228
#note john felt afterward that ths play was too open, but it scores a lot, and there are plenty of spots for 8s already.
>JD: BDGIOST L8 BODGI.ST +82 299
>Olaugh: AADERV 5E .ADAVER +35 263
>JD: EEEHHOZ A12 .HEE +37 336
#note definitely best to hold the Z back for and angle for a bigger Z play (TIZ, LEZ) - I have ZOA at 7C at minimum
>Olaugh: ILM 4F MIL +24 287
>JD: EEHOTUZ 7C ZO. +48 384
#note it's a dead heat between taking the points and sacrificing twenty to play TOUZE at M4, which blocks a lot of his bingos and allows me to draw much more interesting plays (or the blank) than if I hold an anemic EEHTU leave.
>Olaugh: ?DEIINS 15G D.NSI.IEs +77 364
#note sweet!
>JD: EEEHTTU C11 T.EET +33 417
#note I can also sacrifice 7 points and play TUTEE at 14F which I didn't spot. the sim is pretty competitive.
>Olaugh: JKY 9K J.KY +23 387
>Olaugh: INSTV (challenge) +5 392
#note this looked unfamiliar! it also makes it very tough for him to bingo, but he had all consonants. maybe exchange?
>JD: AEHLNUU 3G HAUL +26 443
#note I thought this would make it harder to bingo, but it's about even with playing JEU at K9 - there's only one A left so row 3 is hard for john to hit, whereas after HAUL he can play G? or M? bingos on row 2. I like the idea now of taking the points for JEU and then trying to block on row 2 next turn, possibly being able to block more thoroughly.
>Olaugh: INSTV L1 VINTS +38 430
>JD: EMNOPTU 2K P.U +5 448
#note I was pretty proud of this play - it blocks all the bingos on row 1 and other easy scoring plays and sets up a big counter-threat. however, it has one weakness - if he has GI he can play HAULING at 3K to take a 14 point lead and force me into a tricky endgame without a lot of time on my clock. I still think this is the best play, but I hadn't realized the potential risk.
>Olaugh: EO 1L .OE +8 438
#note thankfully he didn't have GI on his rack.
>JD: AEGMNOT N1 .MONG +32 480
#note ooh, TEABOX! should play that first since he can block with BOXER.
>Olaugh: EEINOR 14F RE.IE +26 464
#note he should play BOXER if he thinks I'll see TEABOX.
>JD: AET M7 TA.E +16 496
#note teabox.
>JD: (NO) +4 500
|