Game Details
Player 1
#player1 Will Will
#player2 Orry Orry
>Will: AADHUUV 8G VAU +12 12
#note Not the most inspiring opener ever, but it's probably fine. At least it sets up my H?
>Orry: EENOZ G7 E.ZONE +29 29
>Will: ?ADHMUY F10 YUM +35 47
#note YUM bingos more and also sets up MEH plays to the triple - I'll certainly regret it if Orry has a W or the other H, but I like it better than my other consideration of H12 MAUD.
>Orry: AITW H12 WAIT +45 74
>Will: ?ADHITX 7I XI +34 81
>Orry: BCIPU 6J PUBIC +33 107
>Will: ?ADHLRT N3 TRA.HLeD +67 148
>Orry: AMNY 8K MAN.Y +33 140
>Will: EINOQSV M2 QI +26 174
#note O10 ENVOIS sets up the Q for another big score if I redraw an I. It's definitely best, and I just missed that aspect of the play.
>Orry: BDLNNU 14F BU.LD +18 158
>Will: EENOSTV 15A VENOSE +34 208
#note K8 MOVE was tempting for sure, but the ENST leave is weaker than usual here, and MOVE yields pretty easy scoring plays to Orry - pretty much any type of rack will score well for Orry after MOVE. Something with vowels will play along row 15, and something with consonants will play hooking MOVED or MOVER - worst of all, neither of those will open anything new for my good bingo leave, unless I get lucky with a good tile in 8th position after he plays at 15A.
>Orry: EKLNT L8 .NKLET +20 178
>Will: CEEGSTT 14B TEG +17 225
>Orry: FOR L3 FOR. +24 202
>Will: CDEEPST F1 SPECTED +73 298
>Orry: AEGINRS 5A INGRA.ES +68 270
#note Very tricky decision for Orry here. He opted to sacrifice some points to keep things volatile, which certainly puts a bit of pressure on me.
>Will: ?AAIRRS 3C pAR.IRAS +68 366
#note Had a fleeting thought of trying ARIARIES# down column A, and couldn't find any non-bingo that was worth playing to block both the triple-triple lines, so I just played my highest scoring bingo and hoped that he missed. The unseen tiles being so bad for bingoing helped put my mind at ease.
>Orry: GHO M12 HOG +23 293
>Will: AEIJOOR 1A RIOJA. +63 429
>Orry: EILOOT O10 OOLITE +24 317
>Will: AEEFIOW 13C FEW +34 463
>Orry: DN 10F ..ND +8 325
>Orry: (AEIO) +8 333
Player 2
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