Game Details
Player 1
#player1 Joey Joey
#player2 Karl Karl
>Joey: ?EEEIRX 8B hEXEREI +92 92
>Karl: BD C7 D.B +11 11
>Joey: AFIITUV E4 FAUV. +22 114
#note The question here is which dreck to dump. FIVE gives back less but AITU is pretty lousy. VIRTU is the best cleanner upper but leaves the easy E hook after a fishy play. I think this is fine, especially if I draw the Z.
>Karl: GIRRSST G3 GRIST.RS +63 74
>Joey: AHIIRTU H1 TUI +12 126
>Karl: EEIMORV 1D OVER.IME +64 138
>Joey: ADHINNR D3 HIN +24 150
#note I forgot that OVERTIME was a verb, making several plays better than this one.
>Karl: AZ C2 ZA +32 170
>Joey: AADGNNR I3 GRAND +18 168
#note OVERTIMED fail again.
>Karl: ?Q 6D s.Q. +38 208
>Joey: AEILNYY 2A YE. +30 198
#note I saw XYLAN, but figured that would be available next turn.
>Karl: FO 1A OF +35 243
>Joey: AIIKLNY H10 INKILY +56 254
#note Surprisingly not even good with the octothorp thingy. But I gave him a fielder's choice.
>Karl: AEHLNRU 13H .NHAULER +74 317
>Joey: AALLOOT 12C TALOO.A +24 278
>Karl: MOP O12 P.OM +33 350
>Joey: AEILNPS L1 SPLENIA +85 363
>Karl: EGINOOS J5 GOONIES +72 422
>Joey: ABDEETT M7 BET +16 379
#note Karl won the bingo race, foiling my ABETTED. That left me with a much more complex Plan B which I couldn't figure out.
>Karl: AWW 10L WAW +23 445
>Joey: ACDEOTT 14G C.EAT +21 400
#note TOD goes first, threatening two 21 point out-plays. He doesn't have any decent J play.
>Karl: CDEJU 15J JEU +27 472
>Joey: DOT K4 TOD +25 425
>Joey: (CD) +10 435
Player 2
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