Game Details
Player 1
#player1 Marlon_Hill Marlon Hill
#player2 Jackson Jackson
>Marlon_Hill: DFGUY 8D FUDGY +34 34
>Jackson: EKNQRTZ E7 Q.ERN +28 28
#note I held for a while, and after I accepted and played quern he said "you shouldn't be holding, you should be THANKING me!"
>Marlon_Hill: BCIOU F3 CUBOI. +24 58
>Jackson: AKRTTVZ 3C TRA.K +32 60
>Marlon_Hill: ENOR D8 .REON +22 80
>Jackson: ?IJRTVZ H5 JIV. +17 77
#note tiz seems needless, cause the Z can get a lot better here, whereas the J can't.
>Marlon_Hill: IMP 5H .IMP +30 110
>Jackson: ?LRRTVZ -LRVZ +0 77
#note should I keep the Z here? besides ZERO type plays, which also give a lot back, and JIMPS plays, there isn't much stuff with the Z, and it hinders me from bingoing. daffy agrees with me
>Marlon_Hill: AGNU 4I GAUN +21 131
>Jackson: ?AAIRTT M3 sTRIATA +72 149
#note RATTAIL might be a bit better with a bigger lead, but the L is scarier for scoring plays than the T there, even though striata gives back good bingo lanes. he took a long time on gaun, but that doesn't necessarily mean a bingo leave.
>Marlon_Hill: ?EILNTW N9 TWINkLE +86 217
>Jackson: DDIOSSW 15I DOWDI.S +42 191
#note DOWSED is definitely better - 3 points, and no scoring spot.
>Marlon_Hill: FLOP 14G FLOP +28 245
>Jackson: AEGIIST J4 ..IGA +10 201
#note ATIGI L8 sets up my s, but also sets up an E hook which can make marlon's life much easier. there really isn't much I can do here to open the board, like GI(N) looks really bad. maybe I should play that to put pressure on, but I figured AEIST hits the 15 row sometimes cause it's a vowel heavy leave, though something like AEINS would be preferred
>Marlon_Hill: AEEOOSV O7 VOE +21 266
>Jackson: AEIOSTT K7 OATIEST +69 270
#note marginal lanes ftw!!!
>Marlon_Hill: AAN J10 ANA +13 279
>Jackson: EHILORU L12 HOL. +30 300
#note pool isn't vowel heavy, but is very E heavy, so something like HIED or HOED is surely better. I tunneled between HOLD and REHOLD*, and was focused only on whether rehold was good
>Marlon_Hill: DEEM 13F DEEM +28 307
>Jackson: EEHINRU C11 HERE +22 322
#note I know marlon is pretty paranoid, so SS is very likely on his rack. sort of blow the game here cause I think HERE doesn't take an s. I want to find some sort of tracking system that allows the pool to visually be compressed as tiles disappear, like Quackle does... cause the pool is actually not terribly bingo prone... with SS specified, marlon only bingoes 11% after HUE or URI(N)E L1. those are the plays. Probably a slight preference to HUE so that I can block the EFS lane with ease at some point. HERE is definitely too paranoid, let alone the S hook I unknowingly created
>Marlon_Hill: ACEESXZ H1 ZAS +48 355
>Jackson: BCINOUX B14 BI +16 338
#note NU is a better version of this spread wise, but that's not my concern. The bigger issue is how to get him to fuck up the best. I didn't actually consider NU, because I think Marlon was in slight time pressure, so once I saw the upside of BI I slapped it down. after NU, if he blocks with RUSE, I can play BI 2B to set up an unblockable COX, which loses to stuff like GAUNTLY or D3 (R)ELY. If he blocks with USE, it is harder for him if I find BI, because the only win would be RE(TRACKS) to block. but realistically, if he plays HERES, he's playing RUSE 100% of the time, never USE. There are also quite a few non-HERES wins for him, letting me have COX, like 2B REE and F10 REE(D), both setting up LEYS plays. These aren't too easy to see, especially not under time pressure. NU is great if I think HERES is not a word, or if I think he will not want to play it. But if I know heres, then he will definitely play it if he has to.

BI is easier for him to block, because he has tiles that go in front of the I, so he doens't need to risk HERES not being a word. that being said, the only non-HERES and non-out in two (leaving cox) wins are L(I) and (BE)ER, which he played. but BEER will probably lose, cause he has to find 15B ISLE under time pressure, which isn't easy.

if he plays L(I), which is probably most likely assuming he doesn't see the out in twos that outrun and doesn't know if HERES is valid, then he still has to find EY(RE)S to win, or Y(EN)S to tie.

I think this makes BI a better play, because I want to force him to not play HERES (this is assuming I know heres is valid), because the non-heres endgames are tough to find. whereas if I play NU, there are no easy blocks like LI, so he will be forced to try HERES.
>Marlon_Hill: EEELRSY 14B ..ER +6 361
#note as he put it, "I gave the game to...
>Jackson: CNOUX D1 CO.NU +20 358
#note ....
>Marlon_Hill: EELSY 15A L.S +17 378
#note ....
>Jackson: X - +0 358
#note ...and you gave it right back"


I had tracked correctly, EEELRSY, but for some reason thought he had EEL, not EEY at this point. simply looking at my scoresheet would be fine. but I thought that my X plays couldn't outrun cause I'd only be getting 6 points. one of the best and worst played endgames at the same time.
>Marlon_Hill: EEY L1 EYE. +9 387
>Marlon_Hill: (X) +16 403
Player 2
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