Player 1 |
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#player1 JoeyK JoeyK
#player2 JoeyM JoeyM
>JoeyK: AEGRR H4 RAGER +14 14
>JoeyM: ?BEILTU 8A sUBTILE. +80 80
#note DUTIABLE and SUITABLE are so findable. Oddly enough, this was the only bingo to the TWS.
>JoeyK: DX 7G D.X +26 40
>JoeyM: ?AEINOU 4C AEqUO.IN +64 144
#note EQUATION is the only other bingo. Not often do the only bingo choices require a blank Q.
>JoeyK: INPS 5C SNIP +22 62
>JoeyM: BDILMOU 3I BUILD +31 175
>JoeyK: Q E7 Q. +11 73
>JoeyM: EEEIMOR 6G O.EE +20 195
>JoeyK: CT C3 C..T +12 85
>JoeyM: AEIMORW A3 MIAOW. +11 206
>JoeyK: N J2 N.. +5 90
>JoeyM: AEGIIRY J6 .YRIE +25 231
#note I could have mucked up the board even more with something like AE 4L, but opted to get rid of some junk instead.
>JoeyK: AEKNRST 11E RANKEST +103 193
#note Well, that backfired.
>JoeyM: AEGILOW 12K AGLOW +28 259
#note I knew BEGLOW* was no good but forgot that REGLOW was no bad.
>JoeyK: ERZ 10D REZ +65 258
#note I had a feeling this was coming but just couldn't find a block worth making.
>JoeyM: EEFIRTU O12 .IFE +30 289
>JoeyK: DEF B6 FE.D +35 293
>JoeyM: ACEORTU 13E OUTRACE +64 353
#note CLEAROUT scored more, but I wanted to take out the easier lane.
>JoeyK: JVY 9I J.VY +25 318
>JoeyM: AEHINOO N12 .HIA +31 384
#note KAROO is nice, since it makes hitting the triple nearly impossible.
>JoeyK: HM 14E HM +28 346
>JoeyM: EINNOOT 15C NOO +10 394
#note He could have POSTALS in two spots so might as well take out the higher scoring one.
>JoeyK: ADPS C10 PADS +29 375
>JoeyM: EGINOTT L1 TO.ING +16 410
#note TON 2H is cute, setting up TINGE which he can't do much about.
>JoeyK: ALSV N1 VAS +21 396
>JoeyM: ET H13 .ET +9 419
#note These tiles go in either order at N4 for one more point. Details, details...
>JoeyM: (L) +2 421
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