Game Details
Player 1
#player1 Jere Jere
#player2 Joey Joey
>Jere: AIRVX 8H VARIX +46 46
>Joey: CEIKRWW K7 W.CKER +30 30
>Jere: ?EFILOP 12D FLOpPIE. +80 126
>Joey: AEILORW H12 .LOW +27 57
>Jere: BVY J11 B.VY +24 150
>Joey: ACEEIRS L4 CARE. +33 90
#note WISEACRE was plan A. This was a bit of a dropoff.
>Jere: ADGNP 5H PADN.G +20 170
>Joey: EEFIISS 10K .IEF +19 109
>Jere: DHNOOU 6D UNHOOD +25 195
#note Why couldn't he have played that up top for 5 more points and left GRISEOUS alone? I guess to not leave GRISEOUS alone.
>Joey: EGIRSSU O7 GUISE +30 139
#note I didn't think of GUIDS. It might make more sense if he hadn't just played off six tiles with 2 esses unseen, though this did mess up the board more than I wanted.
>Jere: NOSTU 5B TONUS +21 216
>Joey: DEIQRSS 4A QI +23 162
>Jere: EJO 11C JOE +29 245
>Joey: DELRSST F11 S.LD +20 182
>Jere: EHLMT M9 H.LMET +30 275
>Joey: DEEMRST B1 REM..TED +26 208
#note I really wanted to try STERNUMED*, but that was too pipe dreamy. So was DEMITTERS*. At least this gave me one last shot at a guaranteed hotspot.
>Jere: IRTZ A7 RITZ +50 325
#note I thought he had blocked BATEAUS, but it turns out it was BATEAUS*! That made this a little less annoying.
>Joey: AABESTU J2 BAU. +13 221
#note Maybe he'll leave me that triple-triple for one more turn. Yeah right...
>Jere: INO 1A I.ON +15 340
>Joey: AAEOSTT 13B OAT +12 233
>Jere: AI 6L .IA +8 348
>Joey: ?AAEGST 2H SA.oTAGE +70 303
#note I came pretty close to missing this. Yay, 300.
>Jere: AEINNRY 1M NAY +38 386
>Joey: E 3B .E +8 311
#note GIE M5 for 4 more.
>Joey: (EINR) +8 319
Player 2
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