Game Details
Player 1
#player1 Nick_Ball Nick Ball
#player2 JD JD
>Nick_Ball: EIJRR 8D JIRRE +40 40
>JD: EEFFIKL 7E KEEF +28 28
#note only realized after I hit my clock that LIKE has great synergy. EFF is the play, specifically at 7G - I suspect because it sets up ERK overlaps as a backup option.
>Nick_Ball: ADM 9C MAD +26 66
>JD: AEFILPS 10B FAP +32 60
>Nick_Ball: EGO 11C GEO +27 93
>JD: AEILSUW 12A WAIS +57 117
>Nick_Ball: AEOZ 9H ZOEA +29 122
>JD: DELOSUX 10I OX +52 169
>Nick_Ball: EHI L7 HIE +21 143
>JD: DELRSTU M2 LUSTRED +77 246
>Nick_Ball: ALU A12 .AUL +21 164
>JD: ACLLNNU 4H ANNUL. +14 260
#note best here is CALLUS - didn't spot it.
>Nick_Ball: ?EGHIOT 11I HOGTIEd +86 250
>JD: ABCILNW N10 B.WAIL +34 294
#note perhaps WINDAC or NAWAB to avoid giving back so many points.
>Nick_Ball: DEY 15L YE.D +36 286
>JD: CCDINNT 5D CINCT +20 314
#note Q likes the sneaky move of INDUCT at K1 setting up -IC plays. very interesting!
>Nick_Ball: EIORSTV 3C TORSIVE +83 369
>JD: AADNNOP N1 NAP +18 332
#note not a bad try, but PANADA at 13I looks sweet and wins the sim
>Nick_Ball: GSU O1 UGS +27 396
>JD: ?ADENOO 15A .AgOONED +77 409
>JD: ?ADENOO -- -77 332
#note rargh, ONLOADED is available for 87!!!
>Nick_Ball: IMQ K3 Q.IM +30 426
>JD: ?ADENOO 12J NOO +24 356
>Nick_Ball: BEIOR O7 BORI.E +34 460
>JD: ?ADETVY 2B VADE +23 379
#note cute play blocking TRONC! TAY at 2B one extra point.
>Nick_Ball: NRT B12 .RT +12 472
>JD: ?TY A1 YeT +23 402
#note STY at 13J actually best here.
>JD: (N) +2 404
Player 2
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