Game Details
Player 1
#player1 JD JD
#player2 Jerry_Lerman Jerry Lerman
>JD: ?ADFINR 8D FARDINg +78 78
>Jerry_Lerman: EEPTY D4 TEPE.Y +28 28
>JD: ALNRRSU C5 RUN +13 91
#note some interesting sim results. Quackle hates the defense of this play - it sets up two hotspots on column B and E. As a result Q even prefers RUN at C3 for 3 less. Other improvements are PURL at 6D and ULNAR at E1 (?!).
>Jerry_Lerman: ANV E3 NAV +26 54
>JD: AHIILRS B6 HAIL +34 125
#note a bit risky, but too good to pass up.
>Jerry_Lerman: ?EEFOTU A9 ETOUFfE +82 136
>Jerry_Lerman: ?EEFOTU -- -82 54
#note as I thought about whether to challenge, I realized that XP would laugh at me mercilessly if I failed to challenge, since this phony as made the rounds at SF club before?
>JD: EEGIRST I2 REESTI.G +63 188
#note all of my playable bingos allow a counter-response by Jerry, but using about 6 minutes I figured out that REESTING only gave up FOURTEEN (already not the easiest word to find), and that playing that would set up nice scoring responses for me.
>Jerry_Lerman: ?EEFOTU G2 OUTFEE.s +63 117
>Jerry_Lerman: ?EEFOTU -- -63 54
#note not quite what I was expecting.
>JD: BEMPRSW H1 BERM +44 232
#note very interesting. I pounced on the opportunity to block FOURTEEN (although clearly Jerry didn't see it) while scoring robustly. A Quackle sim actually prefers SPEW at A7 for 45. I see the rationale. SPEW covers his best non-bingo play of FOE at A7, and then If he does play FOURTEEN after SPEW, BRM has the chance to score excellently at 1L drawing A or E, or also at H1. However, if he misses FOURTEEN again then BMR won't do much good! I'm OK with my play at the end.
>Jerry_Lerman: EFO A7 FOE +33 87
>JD: CIOPSTW F2 WOP +23 255
>Jerry_Lerman: ?DEOOTU 6G OU.vOTED +62 149
>JD: ACINSST M3 CIN.ASTS +74 329
>Jerry_Lerman: DHORY N10 HYDRO +53 202
>JD: ADELNQV L4 QA. +48 377
>Jerry_Lerman: AAGG O7 GAGA +24 226
>JD: DELNSVW K5 V.W +30 407
>Jerry_Lerman: AELLRU 12H ALLURE. +18 244
>JD: BDEILNS 15H BINDLES +96 503
>Jerry_Lerman: CEJNOU 13C JOUNCE +38 282
>JD: EIIMOTZ F10 ZEI. +33 536
>Jerry_Lerman: AEIIKTX 11J EX +38 320
>JD: IMOOT 14I MOI +18 554
>Jerry_Lerman: AIIKT 11E T.AK +23 343
>JD: OT 14B TO +13 567
>JD: (II) +4 571
Player 2
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