Game Details
Player 1
#player1 Orry Orry
#player2 Will Will
>Orry: FOU 8G FOU +12 12
>Will: DFKMNNR I7 F.NK +16 16
>Orry: BOY 11I YOB +31 43
>Will: CDIMNPR 12J MIND +22 38
>Orry: AAILRST 13E LATRIAS +69 112
>Will: ?CEPQRX H12 P.EX +48 86
>Orry: ADNV F9 VAND. +11 123
>Will: ?ACEQRS 14J SERAC +32 118
#note Considered M9 QAIDS and 14J SERAC, with honorable mention to N10 CASQUE. CASQUE closes the board while allowing Orry to retain tempo by scoring well to the triple, so I discarded it. QAIDS at least doesn't let him whack me in response, and the CER leave is actually pretty decent for hitting bingos down column J hooking FOUR - I didn't really think of that. I think I would do QAIDS if I could do it over. M9 CRED setting up ACRED/QATS is pretty interesting but the low score is tough to stomach and it puts me in a huge hole if Orry has an A himself.
>Orry: EISV O12 VISE +41 164
>Will: ?BINOQT 7F QI +18 136
#note This is a bad turn to trust simulation because Orry is going to play so differently from what sim suggests. I was torn between E10 BO and 7F QI. I was concerned that many of the Q plays I could draw after BO down column D required precise two-tile draws on only a 3 tile pick, and most would place a Q out in open space at 8D, which would be a disaster for the board. Of course, QI also helps Orry close things down. QAT at 10E was tempting because I have an I in hand but so many of Orry's responses will score huge and close the board even more afterwards (he could have an I or a play like E10 QUALE or QUELEA). Still not sure on this one.
>Orry: EZ 12D ZE. +28 192
>Will: ?BNORTT D8 BORT. +19 155
>Orry: AGP C7 GAP +22 214
>Will: ?GLNRTW 8A GR.. +21 176
#note Need an I and another vowel - far from impossible.
>Orry: AJ B6 JA. +29 243
>Will: ?ELLNTW 14C WELL +24 200
#note A lot of bullets to dodge with this play, but what else can I do?
>Orry: DEHU 15A HUED +40 283
>Will: ?ILNNST 8G ...NTaINS +33 233
#note I don't think I can take a score of less than 10 with FLINT or FOUNT here...I need points and a strong draw right away or it won't matter. If Orry blocks all the new lines, maybe I can still draw A? and play with AJAR.
>Orry: AEOT 7L TOEA +13 296
>Will: ?EELOUY 11D .Y.E +28 261
>Orry: OOW 13A WOO +24 320
>Will: ?EIILOU M10 OI.I. +12 273
#note I missed G13 TIE - need those extra points. I bingo less, but I win more often when I do.
>Orry: ACDER 5B ARCED +27 347
>Will: ?ELNOUU F3 LU. +4 277
#note Down to not a lot of time - I'm mostly going for various draws that let me play NEUROM(AS)T.
>Orry: AEEGMRT N1 AGREEM..T +86 433
#note Very nice - I could have ETHICIAN or MINUTIAE, but they would still lose.
>Will: ?EHNOTU 4E N.THOUsE +80 357
>Will: (II) +4 361
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-11-21 10:32:33 Server IP: 162.144.19.21