Game Details
Player 1
#player1 JD JD
#player2 Nick_Ball Nick Ball
>JD: AEFLORY 8F FORELAY +84 84
>JD: ?CDDIRT (challenge) +5 89
>Nick_Ball: KO 7G KO +24 24
>JD: ?CDDIRT I5 DIR.CTeD +73 162
>Nick_Ball: DEINSTU K4 SINU.TED +86 110
>JD: IIMNSUZ F8 .IZ +35 197
>Nick_Ball: EGGOR H1 GORGE +30 140
>JD: AIMNNSU G2 MAUN +21 218
>Nick_Ball: ?AELNST 1H .ELATiNS +77 217
>JD: EEIINSS J8 .IE +15 233
>Nick_Ball: OPRUY H11 ROUPY +38 255
>JD: EEEINSS F2 EE +14 247
>Nick_Ball: AAJN 14F JA.AN +32 287
>JD: EIINRSS 5E IN... +12 259
#note I have drawn EEEEIIRS since leaving INS after MAUN. too much of a good thing apparently. I felt compelled to open a new spot so he wouldn't block the FORELAYS hook that I desperately need, and SI/JAPANS really telegraphs my leave.
>Nick_Ball: BIM D3 MIB +23 310
>JD: EHIRSST 3C H. +14 273
#note againm I didn't want to telegraph that I had both of the last two esses, so I created a fake setup.
>Nick_Ball: EF 2B FE +15 325
>JD: EIIRSST M1 .RITISES +80 353
>Nick_Ball: IX 1A XI +32 357
>JD: CDHOPQW 9E Q. +11 364
#note clearly getting to play QOPH at 1A for 79 would've been preferable. failing that, this was an overreaction - should take the points for POW at L3 before he does so himself with the other W
>Nick_Ball: AVV 1D VAV +19 376
>JD: CDHOPRW L3 HOW +35 399
#note POW over HOW to preserve the CH synergy
>Nick_Ball: ABELNOT 15J OBLATE +29 405
#note wow, got off very lucky here - he chickened out of stonable
>JD: CDELOPR 14M PED +23 422
#note this is not an easy position for me to win from. I was down to basically no time on my clock already. best play that Q finds is COLY at 15E the key tile seems like the W, which allows him to score on row 14. my play looks pretty bad if he has both the O and W, and maybe gives me a chance of winning if he doesn't.
>Nick_Ball: AEGNOTU 15D GOAT. +22 427
#note the key to his best endgame here is spotting GUQIN through QI, which saves TOEA. still short of a win by 7.
>JD: ACLORW 13K CROW +34 456
>Nick_Ball: ENU 11K .UNE +5 432
>Nick_Ball: (AL) +4 436
Player 2
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