Game Details
Player 1
#player1 Evans_Clinchy Evans Clinchy
#player2 John_O'Laughlin John O'Laughlin
>Evans_Clinchy: CFNNOTY 8D CYTON +26 26
>John_O'Laughlin: AALMOR E6 MA.ORAL +24 24
>Evans_Clinchy: DFIIINO 12C FI.II +16 42
#note FIORIN is a little better - didn't see that one.
>John_O'Laughlin: AJK 7G JAK +46 70
>Evans_Clinchy: DEENNOT J6 TENONED +77 119
>John_O'Laughlin: AELVY F2 VEALY +42 112
>Evans_Clinchy: ?AEFLRU K1 FERULAs +85 204
>John_O'Laughlin: EPSW 2J W.EPS +36 148
>Evans_Clinchy: ADEHSTZ 3I ZE.DA +66 270
>John_O'Laughlin: ?AMORSX K9 XeROMAS +97 245
>Evans_Clinchy: BEHISTV 15K .HIVE +45 315
#note Sims slightly ahead of BETH L12, which is weaker defensively. Too easy for him to answer with a 40+ comeback.
>John_O'Laughlin: HNU L12 HUN. +40 285
>Evans_Clinchy: ABEEOST 1H BEE.S +44 359
>John_O'Laughlin: LO I9 LO +16 301
>Evans_Clinchy: ABGIOST M9 BOAST +38 397
>John_O'Laughlin: DI C12 .ID +14 315
>Evans_Clinchy: CEEEGIW N9 EWE +33 430
#note Defensive value not the greatest here... might be safer to play WEDGIE 14A. The W in the 3x3 line isn't that scary.
>John_O'Laughlin: IN 14A NI. +8 323
>Evans_Clinchy: CEGIOTU A12 CU.T +27 457
#note No reason not to turn over more tiles. CUEING (or COTING to keep the U as Q insurance) is fine here.
>John_O'Laughlin: DIPRTU O4 PUTRID +42 365
>Evans_Clinchy: EGGIOQR 14I GR.. +7 464
#note My two objectives here are to block ORATING and avoid Q-stickage. The coolest way to do both is ORIG(AN), which opens up a second QI spot and makes it impossible to block both. I didn't think of that. My way is blockable.
>John_O'Laughlin: AGINORT 13G ORA +12 377
>Evans_Clinchy: EGIOQ 4D GO. +8 472
#note Best! I've un-Q-stuck myself by opening an unblockable spot for QI. Anything he does to obstruct it (GI, TI, TIG, GIG, TING, GING, etc) will just create a new QI spot.
>John_O'Laughlin: GINT M2 ..TING +11 388
>John_O'Laughlin: GINT -- -11 377
>Evans_Clinchy: EIQ 5C QI +14 486
>John_O'Laughlin: GINT 6B GI +18 395
>Evans_Clinchy: E G7 ..E +11 497
>Evans_Clinchy: (NT) +4 501
Player 2
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