Game Details
Player 1
#player1 Will Will
#player2 Quackle Quackle
>Will: DGIORTX 8G GOX +22 22
>Quackle: EGNPPTU 9H PUP +22 22
>Will: ADDEIRT G6 DI. +6 28
>Quackle: CEEGNRT H1 CENTRE +30 52
>Will: ADEHIRT K9 AIRTHED +80 108
#note ANTHERID is more defensive, and only 2 points less.
>Quackle: ACEEGIR 15J E.GIER +30 82
>Will: ?AAENNW L3 WANNAbE +77 185
>Quackle: ABCOOTZ K2 BAZOO +54 136
>Will: AEILNOU O13 OU. +3 188
#note Far from Quackle's favourite#, but I like it.
>Quackle: CILLNTT I12 TILL +14 150
>Will: ?AEILNY 4B pENALI.Y +70 258
#note Missing YEANLINg, and vENALITY would've been more defensive. I very nearly convinced myself that ADENYLIC# is good in ours, but luckily I didn't pull the trigger.
>Quackle: CFJMNRT 15H F....... +39 189
>Will: ADEIMOQ N10 QAID +37 295
>Quackle: CJMNORT E3 J.M +24 213
>Will: AEMOSTU F2 MO.A +25 320
#note I didn't see M11 AMU, which I probably would have played. It has the best score/leave valuation, and stifles column O.
>Quackle: CENORTY J14 Y. +27 240
>Will: ESSTUVW 6B WETS +28 348
>Quackle: CEENORT D6 .RECENTO +72 312
>Will: GISSUUV 14A VUGS +27 375
#note Ah, those 13th centuries!
>Quackle: BFIIKNR O6 FIRKIN +52 364
>Will: IORSSTU N1 TSOURIS +77 452
>Quackle: AABDEHO 3C DO.. +32 396
>Will: ELV B13 L.V +6 458
#note I got tunnel vision here and decided I had to block HAVE, when BETH is just as good.
>Quackle: AABEH 1L BE.H +36 432
>Will: E I4 .E +7 465
>Will: (AA) +4 469
Player 2
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