Game Details
Player 1
#player1 Jason Jason
#player2 John John
>Jason: EEENQTZ -E +0 0
>John: AFINPRT -FP +0 0
#note FAINT is best. Trading F is third best behind FRAP.
>Jason: AEINSTT 8D INSTATE +66 66
>John: ACINNRT -N +0 0
#note Brutal. As if with that leave and those tiles on the board, I can't make an 8. IN D8 sims best, but I'm pitching the N.
>Jason: ADDEH 9F HADED +29 95
>John: ACIINRT I1 INTRICA.. +63 63
#note Nice block. Except that E is exactly where I wanted it.
>Jason: KLNP 1G PL.NK +33 128
>John: AAAAIOR 2H A.OA +18 81
#note That's my reward for a 9? Ugh. I was not about to trade again.
>Jason: ?EHILMT D2 LITHEM.a +74 202
>John: AAEIRTY - +0 81
#note I should have just played. I'm not sure why I challenged this.
>Jason: EJZ 6C J.EZ +40 242
>John: AAEIRTY 10E AY +30 111
>Jason: FGLO 3K FLOG +26 268
>John: AEFINRT C9 FAINTER +86 197
#note Win% up at 7%! I'm on a roll.
>Jason: VX 14B V.X +26 294
>John: AEOOSUW 2A WOO. +14 211
#note These post-bingo draws are horrendous. Knowing JEEZE would have helped.
>Jason: GPR 3B PR.G +22 316
>John: AEENSUV 12A VE.UE +24 235
#note Again, knowing JEEZE would have helped.
>Jason: BEIOS 15C .IBOSE +37 353
>John: AEMNOSS A1 O.SEN +35 270
#note OM 1A wins. I really felt I needed to move an S and go for the blank. AENSS is a pretty reasonable leave I guess.
>Jason: ?DEIOTU 14H TEDIOUs +74 427
>John: ACIMORS N1 OR.ASMIC +88 358
#note Well, at least that.
>Jason: DQU L12 QU.D +32 459
>John: ABEEGIR 1M B.A +15 373
#note My thought process was that YOW was his best way to score and move the W and Y so I wanted to block that spot and set up GRIEVE. Too bad I didn't see his better play:(
>Jason: LNRUWY 11B W.NY +39 498
>John: EEGIR 8L RI.E +21 394
#note All together now: "Knowing JEEZE would have helped"
>Jason: LRU 6I .URL +8 506
>Jason: (EG) +6 512
Player 2
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