Game Details
Player 1
#player1 Josh Josh
#player2 John John
>Josh: ADEGORS H7 GO +6 6
#note Here's the Josh we know. Don't miss DOGEARS!
>John: AEEEEKS 6E AKEE +22 22
>Josh: ADELORS D6 RELOADS +77 83
>John: BEENSWW C7 WEB +33 55
>Josh: AAAFJMO B6 JAM +39 122
>John: ?DENSTW 8G D.WNiEST +62 117
#note I see a bingo and I get blinders on. Burned to many times playing DSW and drawing VVG. W(A)DS E5 is the play here.
>Josh: AAEFOOP 5C OPA +25 147
>John: ?AEIRSU 11D .EnARIUS +82 199
>Josh: AAEFLOR 9I OAF +19 166
>John: AEILQRY N6 QA. +32 231
>Josh: ACELMRZ M8 .CREAM +26 192
#note I didn't think RAZER was good :/
>John: EFILRUY L12 FURY +42 273
>Josh: BILNRTZ 15H RITZ. +51 243
>John: EEHIILT O3 HILI +19 292
#note HEIL O4 is best here. I dunno - that's still a lot of Is left in the bag.
>Josh: BLNNOPT 14F PLOT +16 259
#note Here is where I probably should have exchanged or made that S setup I had been thinking about making since I'm desperate. E8 LOB(E) looks good. N2 NOB also works for presetups. I took forever here and I just should have exchanged. I wanted to keep BAA open, but that's not good enough. Bad.
>John: EEEOTTT 12G TET +11 303
#note I'm playing chicken now. I saw TEETH (best) but didn't want to open lanes. Especially something ending in -ES along row 4. If Josh can play to the H or I, good for him. Also saw TOT(E) E8 but was not interested in allowing SMELT.
>Josh: CGINOOV 3L INC. +18 277
>John: AEEHOTY L1 OH.A +16 319
#note Again, thinking "block" instead of "manage the rack, manage the board and score". This is a horrible play, but I was concerned about that hanging I. YE(C)H N1 is best but I bet YE(Z)+ is pretty good.
>Josh: BDLNNOR 1H ROND. +18 295
#note Here is where I either should have phonied, or known DOBL(O)N
>John: EEEITUY K13 YE. +25 344
#note Didn't see it last turn - saw it with this rack.
>Josh: BGLNNSV -BGNNV +0 295
#note I have the S! I have a chance now. I preferred the L, since I need (MEL)L for next turn to set up S(MELL).
>John: EEIINTU 10F UTE +14 358
#note Q suggests ETUI 15C and TUI K4 but it's hard to really evaluate these choices at this point in the game. One other suggestion is intriguing: (BO)ITE 9C. I'm probably drawing 2 consonants on three tiles...maybe for some good stuff on row 2?
>Josh: GILOSUX E8 LO +13 308
#note Damn, he blocked LOG(E).
>John: DEGIIIN 15B INDIE +12 370
#note Spent too much time earlier in the game...for some reason played this instead of sticking with NIDI 15C...this is a free rack clear for Josh. Q suggests I(R)ED 10L setting up DINING/DIVING (good considering the bag is NNVV) but would allow DEBUGS for a nice loss.
>Josh: BEGISUX 14B XU +38 346
#note !!!! I was running out of time, I forgot about G(INCH)...
>John: GINNVV G3 VIV. +14 384
#note If only I could tell Q that my opponent in fact does not want to go out with GIBES 2E. All of the plays that allow GIBES look artificially good...but end up allowing way too many points back if Josh plays SIB or SIG+ A8. Walking through a couple of plays makes it obvious that the main goal is to not get V stuck and hope he misses something. VIV(E) scores more than VIV(A) so there you go.
>Josh: BEGIS A8 SIG +33 379
#note But I didn't need to find GINCH. I needed to find M2 E(N)G! That wins by 2 if I play SIB instead. I only saw (V)EG and BE for 12, both equal.
>John: GNN 12L ..NG +10 394
#note It looks like the only winning play for Josh was SIB, not SIG, then E(N)G M2. I have two winning plays: (FA)NG and G(INCH)+ that scores just a bit more...
>Josh: BE K4 BE +12 391
>Josh: (N) +2 393
Player 2
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