Game Details
Player 1
#player1 Chris_Lipe Chris Lipe
#player2 Evans_Clinchy Evans Clinchy
>Chris_Lipe: LNTU 8G LUNT +8 8
>Evans_Clinchy: AGILMOS K2 GLIOMAS +75 75
>Chris_Lipe: ADENRST H8 .NTREADS +80 88
>Evans_Clinchy: ILNRSSU 13C INSUL.RS +70 145
>Chris_Lipe: CIIV D11 VI.IC +26 114
>Evans_Clinchy: AEEIIKW 11A KIE.E +24 169
#note Wasn't sure of KEAVIE#. That's good and probably best here.
>Chris_Lipe: AAAOOO -AAAOOO +0 114
>Evans_Clinchy: ADIRRTW A8 WAR. +33 202
>Chris_Lipe: ?EEGOPT B2 PrOTEGE +77 191
>Evans_Clinchy: ADILRRT L4 DRAT +24 226
#note Ooh, TRICLADS 15A is sexy. Didn't see that.
>Chris_Lipe: AAEGHNT M7 THANAGE +80 271
>Evans_Clinchy: EIILNRV 2D REVILIN. +72 298
>Chris_Lipe: AIMX 1G MAXI +60 331
>Evans_Clinchy: FJOOUWY J10 JOW. +30 328
#note I was hoping that if I left the top-left corner hotspot open, I could hit with something heavy next turn like YOOP# or BUOY. The sim says it's more important to take that spot out now, lest he get there first. If I play WOOFY# 4A now, I get 36 points and strong defensive value, plus I keep the JU- combo for a play at L11. That's definitely better.
>Chris_Lipe: DEHOU 15A DOU.HE +36 367
>Evans_Clinchy: FNOTUYZ 4A Z.OTY +54 382
#note FROUZY D1 is better. Dumb miss.
>Chris_Lipe: AQ 10F QA. +32 399
>Evans_Clinchy: BCDFNRU L11 FUB +31 413
#note CDNR is a terrible leave... until you look at the pool and see the blank and all the vowels. It's actually kinda perfect.
>Chris_Lipe: EFI C6 FIE +22 421
>Evans_Clinchy: ?CDENOR 15H .eCONDER +83 496
>Chris_Lipe: AEEOOPY N9 AYE +35 456
>Evans_Clinchy: B G1 ..B +10 506
>Evans_Clinchy: (EOOP) +12 518
Player 2
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