Game Details
Player 1
#player1 John_O'Laughlin John O'Laughlin
#player2 Evans_Clinchy Evans Clinchy
>John_O'Laughlin: AOV 8F AVO +12 12
>Evans_Clinchy: ?DEGKRT 7H KEG +15 15
#note Not sure why I valued the DRT? leave so highly. DARK for 19 keeping EGT? is totally fine.
>John_O'Laughlin: ?ADEPSY K7 SPrAYED +83 95
>Evans_Clinchy: ?BCDIRT 10G TRIB.DiC +74 89
>John_O'Laughlin: Q M9 Q. +20 115
>Evans_Clinchy: AEIMORR 13H AIR.ROME +74 163
#note He gets a triple, I get a triple? Should be fine...
>John_O'Laughlin: DLW H12 W.LD +36 151
>Evans_Clinchy: ADEGIOU O11 OG.ED +27 190
#note I decided pretty quickly that I had to block the DLS-TWS combo, but I missed a more creative way that retains a consonant - EUGE# 12K. This sims second-best, 1-2 points behind.
>John_O'Laughlin: AFP L12 F.AP +34 185
>Evans_Clinchy: AEEIIUU -AEIIUU +0 190
>John_O'Laughlin: OO N13 .OO +17 202
>Evans_Clinchy: EIOSTTV 14F VO.TE +24 214
>John_O'Laughlin: CEILR N5 CLERI. +23 225
>Evans_Clinchy: AFISTTX I9 F.X +17 231
#note I thought a fishier play might make it easier to bingo ASAP, but that might be silly. Sim suggests FIXT 7C, which scores 3 extra points and starts to pry things open a little bit. AST is also a very nice leave when you've got a pool loaded with E's, I's, N's and other bingo-prone stuff.
>John_O'Laughlin: HILZ 5K ZIL.H +38 263
>Evans_Clinchy: AEINSTT 9A INSTATE +68 299
>John_O'Laughlin: AEMS O5 .AMES +54 317
>Evans_Clinchy: ABEEJNU A8 J.BE +39 338
#note Chickened out on BUNJIE#. It's good with the -Y or the -IE ending, wasn't sure.
>John_O'Laughlin: AGHNU D4 NAUGH. +28 345
>Evans_Clinchy: AENNNTU E3 NUN +12 350
#note Eh. Should probably take the 6 extra points with NAUNT.
>John_O'Laughlin: AAIII -AAIII +0 345
>Evans_Clinchy: AEENNTT F3 ANTE +14 364
#note Again, missing opportunities to score more in a close game - ANENT B8 looks best here. Really no reason not to dig deeper into the bag, there's nothing scary in there unless I draw something stupid like all four I's.
>John_O'Laughlin: AI B8 A.I +20 365
>Evans_Clinchy: EINORTW 12A REWON +33 397
#note Glad to see the many-ply sim approve of this. The goal is to maximize score and at least threaten an out next turn.
>John_O'Laughlin: EIORSUY 13C OYE +29 394
>Evans_Clinchy: IILTU 3E ..UTILI +9 406
>Evans_Clinchy: (IRSU) +8 414
Player 2
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