Game Details
Player 1
#player1 Winter Winter
#player2 Evans_Clinchy Evans Clinchy
>Winter: EFLNRRT 8G REFT +14 14
#note Evans is a bingoing fool, so I always favour words that don't take hooks a gainst hin.
>Evans_Clinchy: ?FGHNRW H6 WH.RFiNG +68 68
>Evans_Clinchy: ?FGHNRW -- -68 0
#note Uh, I dunno. I guess I got confused between WHERVE and SWERFING#?
>Winter: ILLLNOR 7H NOIL +15 29
#note Quackle hates this, but I could not risk giving him any tiles to play through, definitely not a wowel.
>Evans_Clinchy: ?FGHNRW J6 W..H +18 18
#note Wow, I didn't think to burn the blank, but it actually looks like a very intriguing option here. GOWF# and HOWF score quite nicely, and this board isn't likely to yield good value for a blank bingo, and it's also easier for Winter to play defense when he knows my rack. For all these reasons I guess WITH isn't the best idea.
>Winter: DDDILLR 9J .ILD +10 39
#note Meanwhile I'm drawing crap, but I decide that (H)ILD is worth, both because I think it doesn't take an ess, and also because Evans thinks I don't know any words and tends to challenge a lot of what I play.
Quackle disfavours it by 5 points, but I in fact did get the plus 5.
>Evans_Clinchy: ?FGNPQR -FGPQ +0 18
>Winter: AADDLRW 6J .ADD +11 50
#note I continue to draw crap!!! I'm surprised I missed this, because after half a lifetime of "experiences", I've learned to be wery good at WITHDRAWAL.
>Evans_Clinchy: ?NNORRU L2 ROUN. +12 30
#note The sim prefers NURD or RUND# in the same spot, which is better defensively and totally reasonable. I thought this gave me a little extra aggression - for him, it's tough to block my opening if he doesn't have the A or G, and for me, I'm more likely to draw an E for the juicy WITHE hook if I turn over an extra tile.
>Winter: AGLNRSW 1H WRANG +43 93
#note +5
>Evans_Clinchy: ?MNORSY 10D MaSONRY +93 123
#note Whoa, MORNAYS# is a word. It plays for 109.
>Winter: EELNSTZ 9C ZEL +27 120
#note Technically, I missed NERTZ, but I wasn't really looking up there, because blocking the board is a priority against Evans and his bingoing prowess.
>Evans_Clinchy: AACEJMU 11B CAUM +29 152
#note Missed MACULAE for 40. Really playing badly today.
>Winter: EILNSTT M1 SENT +26 146
#note Again, I factor the +5 into my calculations when deciding on this play, and I get it. Quackle hates this. Wants me to play (A)T for 4, to fish, open a line, rather than taking the lead and trying to keep the board tight. No way, not against Evans.
>Evans_Clinchy: AAAEIJT I1 .AJA +19 171
>Winter: ILNOOQT 4H Q.T +22 168
#note It was fun to see the look on his face every time I blocked an opening (yes, I realise that LAM is still there, but I can't do anything about it). Once again, Quackle wants me to open the board. We need a wersion of Quackle that knows how to play against a superior bingoing opponent.
>Evans_Clinchy: AACEITT 5E ACAI +23 194
#note Oh wow - sim suggests ACETIC B10, which is crazy aggressive. That might be the right approach, considering the game situation and opponent? Questionable after his last couple of plays. He could have a monster rack.
>Winter: EIILNOO F1 OLEI. +9 177
#note The dreck continues.
>Evans_Clinchy: AEEOTTU B10 A.UTE +18 212
#note At this point, I thought it was time to play more open and create multiple areas to bingo. The bag is full of good stuff, so I'm confident I can draw something big within the next couple of turns. Sim prefers the more straightforward NUTATE H10, which I can understand.
>Winter: EIINORV A5 VIRION +29 206
>Evans_Clinchy: EIIOPTV N2 VOE +30 242
#note Not the best draw, but at least this is a decent way to score.
>Winter: ?EEGHOT J1 .H +26 232
#note Ach!!! On the other hand, blogging that X spot pays off later.
>Evans_Clinchy: FGIIPST A12 GIFT +42 284
#note Ugh.
>Winter: ?EEEGOT C6 GEE. +15 247
#note Appropriate, given what I'm thinking when I see my draws.
>Evans_Clinchy: BBEIPSY L8 B.YPE +30 314
#note Missed a couple things here - SYBBE# O4, which scores a ton and takes out a key hotspot, and PLEBBY# L8, which is also a lot of points and gives back fewer counterplays than BLYPE. Another bad play that would ultimately cost me.
>Winter: ?EOPSTU O4 SPOUTEd +82 329
#note I did consider not bingoing and playing UP (Quack likes UPO), but the bag did not instill confidence that I would bingo next turn. Which I hadn't missing the better spot, though--that kind of taints this whole game.
>Evans_Clinchy: BIIORSX 12E BRIO +14 328
#note This is the right idea, but it actually works out two points better to tack on the S. This way I'm guaranteed to go out.
>Winter: ADEEK M12 DEEK +21 350
#note +5
This is satisfying because Evans likes to mock how I don't know bingos, and I won the game, despite the crappy draws, on his challenges of short words.
>Evans_Clinchy: ISX N14 XI +42 370
#note Best, but not enough. I challenged three words in this game (HILD#, WRANGS, DEEK#), so instead of winning the game by 8, I lost by 7. Painful.
>Winter: A 5K A. +10 360
>Winter: (S) +2 362
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-11-21 06:51:41 Server IP: 162.144.19.21