Game Details
Player 1
#player1 Seth Seth
#player2 Mack_ Mack
>Seth: EEEEE -EEEEE +0 0
>Mack_: AEGILRR H4 GLARIER +70 70
>Seth: AEEIPRR 5D PEAR.IER +90 90
>Mack_: BDFIMNS 6C FIND +25 95
>Seth: EE 7G E.E +5 95
>Mack_: BDEEMOS 6J DEMOB +29 124
#note Though there is a reasonable chance Seth has an S, I feel I have to do this here.
>Seth: BEEINOS O1 EBONISE +91 186
>Mack_: CEFISTT 8L FITS +63 187
>Seth: ATV 4J TAV +19 205
>Mack_: ?CEEOTY 10F CE.OTYpE +70 257
#note Surprisingly, the only available bingo here.
>Seth: HM 9G H.M +31 236
>Mack_: ACIJOSU 2M JI. +24 281
#note With only one S left, N10 SAJOU may be better. The board is fairly easy for Seth to open after JIB, so it is probably worth it to take the 19 points. Quackle claims that SAJOU wins 5% more frequently.
>Seth: AG K10 .AG +14 250
>Mack_: ACINOSU 13I ACINOUS +78 359
>Seth: ALORSTU 14C TORULAS +61 311
>Mack_: ?DEEORU 15A ERODE +33 392
>Seth: HINW 15H WHIN +51 362
>Mack_: ?DKNTUU D3 TU..K +22 414
#note SUK is another option I didn't consider here. With all the junk remaining in the pool, it may be slightly better since it reduces my shot at drawing the unwanted tiles.
>Seth: AQY N12 Q.AY +32 394
>Mack_: ?LLNPUW 15M W.N +27 441
#note This scores so much more than anything else that it has to be correct. Quackle confirms this and ranks it 8% ahead of the next option.
>Seth: AXZ C2 ZAX +51 445
>Mack_: ?DLLNPU 12D UPLaND +26 467
>Seth: AGIOOTV O11 VI. +19 464
>Mack_: L F4 L.. +4 471
>Mack_: (AGOOT) +12 483
Player 2
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