Player 1 |
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#player1 Michael_B Michael B
#player2 E_Tran E Tran
>Michael_B: FIMOT 8H MOTIF +28 28
>E_Tran: EEIIRUW J7 E.UI +6 6
#note WI(T)E is ahead, as is xxxxxER. ER makes the most sense in hindsight.
>Michael_B: ADGIOST 7G GOD.TIAS +81 109
#note Killer play
>E_Tran: DEEINRW N2 RENEW. +34 40
#note Must score pts. ENDWI(S)E is neat to set up BENDWISE, but has too much downside.
>Michael_B: ABY M3 BAY +31 140
>E_Tran: ?ADEIMO O1 MEDIA +45 85
#note Didn't spend enough time to find 6A MELODIA. This is clearly better.
>Michael_B: AJR 6F JAR +34 174
>E_Tran: ??AORUW E2 OUtWARs +77 162
#note Spent at least 5 minutes looking for better bingos. Should I make the 2nd blank an S or D? I figured the S strengthens the x3 lane, to counter the F2 spot. But, that's not necessary: OUTWARD is better defense.
>Michael_B: CHIN 8A CHIN. +30 204
>E_Tran: AAEHLRX A4 EXAR.HAL +71 233
#note True enough, I draw into the X-hotspot. But instead I have to take this bingo. It's close, but better, and might even draw a challenge
>Michael_B: INTU B3 UNIT +21 225
>E_Tran: ILRSSUV C7 V.RUS +13 246
#note Tough rack. I liked this because it neutralized the B10 spot. Quack suggests I10 LUV, to set up a scoring spot for next turn. 4ply says its about 2 better. I hadn't notice this set up a spot for AQU- words, which Michael would later fish for
>Michael_B: OY F1 OY +26 251
>E_Tran: GILLNSZ C1 ZINGS +48 294
#note The S is useful on this board, but gotta take the pts
>Michael_B: ENV 1F .VEN +21 272
>E_Tran: AAEELLN 1A LA.E +42 336
>Michael_B: COR 2H ROC +15 287
>E_Tran: ABEGLNT 10E BLEAT.NG +63 399
#note Phew
>Michael_B: EKLO E10 .LOKE +22 309
>E_Tran: DEIOPST 15B TOPSIDE +101 500
>Michael_B: EEFOPQT 14H FOP +19 328
>E_Tran: DI 14B ID +13 513
>E_Tran: (QEET) +26 539
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