Player 1 |
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#player1 Dan_Goodwin Dan Goodwin
#player2 Kolton Kolton
>Dan_Goodwin: ABIINRT H4 BINIT +20 20
#note He laid down BRAIN first then took it back, which sucks because an A would've been really helpful.
>Kolton: ACDEESS I3 CASED +26 26
#note Leaving ES is usually good right
>Dan_Goodwin: AKOR G6 OKA +30 50
>Kolton: EEEEEST 3I .EE +5 31
#note Trading EEEE is best, trading EEE is second best, trading EEEEE is third best.
>Dan_Goodwin: HIORU 2J HOURI +47 97
>Kolton: EEELOST 1G LEET +18 49
#note M1 E(R)E is best. Makes HOURIS tough to block
>Dan_Goodwin: ABOV M1 B.AVO +20 117
>Kolton: EEEORSU 4L E.E +12 61
#note This is best
>Dan_Goodwin: AJM 2F JAM +34 151
>Kolton: AENORSU O3 ARENOUS +82 143
>Dan_Goodwin: HIP F4 HIP +26 177
>Kolton: ADEPRTY E3 YAP +29 172
#note Q says dumping the Y at J4 or G9 is better
>Dan_Goodwin: DIT N4 .DIT +17 194
>Kolton: DEILRTV F8 VIRL +15 187
#note I had no idea what to do here. This actually sims best after a few hundred iterations. Note: (KID)VID
>Dan_Goodwin: ?FGINRU J7 sURFING +76 270
#note Oops F(L)oURING is 94
>Kolton: ADEIMTT 11H IM.TATED +72 259
>Dan_Goodwin: ENOZ L8 ZON.E +48 318
#note This or (D)OZEN
>Kolton: ?GOSTUX 1M .OX +38 297
>Dan_Goodwin: AW M8 AW +29 347
>Kolton: ?GGRSTU 14D TUGGeRS +77 374
#note Giving me a chance here
>Dan_Goodwin: AQ D12 QA. +24 371
>Kolton: CILNOOR H11 .CI.R +27 401
#note No place for ORCINOL. This was an interesting endgame. We went through all of the different scenarios and figured out that I could've tied this game, but we found no winning play. Quackle, however, says I can win if I play COON at D1 and he plays anything at 15A (if he plays N10 F(E)WER he wins the game because it blocks (D)ILLY next turn)
>Dan_Goodwin: DEEFLSW 15A DEWS +41 412
>Kolton: LNNOOY D3 OY +33 434
#note I could only find a 16-point-loss at this point because I whiffed on (D)OOLY which would've only been a 5 point loss.
>Dan_Goodwin: EFL C1 ELF +30 442
>Dan_Goodwin: (LNNO) +8 450
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