Player 1 |
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#player1 Brian_Bowman Brian Bowman
#player2 Evans_Clinchy Evans Clinchy
>Brian_Bowman: INN H8 INN +6 6
>Evans_Clinchy: EEGOOUV G6 VOGUE +19 19
>Brian_Bowman: AINSZ 11C NAZIS +38 44
>Evans_Clinchy: EEEFOPP F10 F.E +28 47
>Brian_Bowman: GUY 12B GUY +26 70
>Evans_Clinchy: AEEOPPX I5 POEP +15 62
#note Setting up the X. Sim says PEPO does the same thing and limits Brian's next play by 2-3 points. Weird.
>Brian_Bowman: AALL 5I .ALLA +14 84
>Evans_Clinchy: ABEINNX J5 .XE +53 115
#note Didn't know PALLAE#. ANNEX plays for 64.
>Brian_Bowman: DIQ M4 Q.ID +16 100
>Evans_Clinchy: ABCEINN 13A BINE +27 142
#note BIEN#/PALLAE# is better.
>Brian_Bowman: ?EGOOST L7 OuTGOES +67 167
>Evans_Clinchy: AACHNSW K11 WHA +35 177
>Brian_Bowman: IO A13 .IO +15 182
>Evans_Clinchy: AABCNSS J12 CAB +24 201
#note Ballsy play, but it sims best - there aren't many A's left in the bag, and I have one A and two esses for a big hooking play next turn.
>Brian_Bowman: ACEIRRT 15F CIRRATE +88 270
#note Bleh. It was worth a shot.
>Evans_Clinchy: AELMNSS J2 MAL...S +29 230
#note Sim prefers a more closed play, making MAAS at 13I - SLAM, LAM, NAM, etc. Is that best against a human? At least my play gives me a chance at opening things up. Sacrificing 5 points by choosing this over SLAM.
>Brian_Bowman: OW M11 OW +23 293
>Evans_Clinchy: ADENRSV 3D VERAND.S +65 295
#note Well, this is a best-case scenario after MALAXES.
>Brian_Bowman: HIT H1 HI.T +24 317
>Evans_Clinchy: AEEFMRT N6 FE +30 325
#note Liked this play a lot - nice to play ODE with zero A's or S's unseen. Very strong leave too.
>Brian_Bowman: EINO D1 EN.OI +18 335
>Evans_Clinchy: AEMRTTY N10 ETYMA +47 372
>Brian_Bowman: ?JORRU O1 JURORs +44 379
#note Oh well.
>Evans_Clinchy: DDERTTU E5 DURED +20 392
>Brian_Bowman: IKL O13 ILK +27 406
>Brian_Bowman: (TT) +4 410
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