Player 1 |
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#player1 Mike Mike
#player2 Kolton Kolton
#description Saved by Elise version 0.0.7
>Mike: DEGLORS 8B LODGERS +72 72
>Kolton: AACNRUY B8 .ACUNARY +88 88
#note Held this for a while, as I hadn't seen it, but decided it made enough sense.
>Mike: BFILTTX C7 F.X +42 114
>Kolton: ERT 15A T.RE +24 112
>Mike: BBIILTT D11 BIBL. +18 132
#note Or BITE.
>Kolton: ADIIR E10 RADII +29 141
>Mike: AFIIOTT H4 FIAT. +12 144
#note Not sure why the sims are liking IF A12/FIE F6 so much. Is AIOTT really that good a leave? It certainly isn't helped by the board, especially after FIE.
>Kolton: AGNTW I2 TWANG +23 164
>Mike: EHIOPRT D1 TROPHIE. +85 229
>Kolton: OWYZ 3C W.OZY +48 212
>Mike: ADINNTU 1A DUN. +15 244
#note 3-ply winprob simulation (5120), +0.35 / 61.5% [270.37s]
>Kolton: IQ H1 QI +35 247
>Mike: AAEILNT 4D .IA +18 262
#note Quackle agrees with me, while Elise prefers to take the points with ETNA J3. I'd probably still play PIA, but points could be at a premium on this board, so I can see what Elise is saying/
>Kolton: AJ G6 JA. +25 272
>Mike: AELNSTV 4H ..VELA +24 286
#note BIVALENTS! I saw it, and just didn't believe it took the S. COVALENT and DIVALENT don't. Grr...stupid dictionary.
>Kolton: IOV L1 VIO. +11 283
>Mike: CEEKNST M2 TE.K +22 308
#note STEEK or SNECK at J6 looks best. The punishment would be swift and severe (and perhaps mildly unjust).
>Kolton: ?AEMOOP N5 iPOMOEA +73 356
>Mike: CEENOSS 8L CO.E +33 341
#note Not understanding why plays down column O (SEEN/EONS/NOES/ESNE) are so much better.
>Kolton: ?DGHMOS 10H GuMSHO.D +70 426
>Mike: EELNNSS - +0 341
#note Challenged GUMSHOED; while there might be some slim chance according to the computer, it's probably not going to work against a live opponent. Since anything I do is <5% to win, and I'm <95% sure of GUMSHOED, the challenge is >99% right.
>Kolton: EEIRT O10 .IETER +26 452
>Mike: EELNNSS O1 NENES +24 365
>Kolton: ENUU F13 NE +14 466
>Mike: LS M7 S.L. +12 377
#note Don't go out! JARL, then VIOLS is best.
>Mike: (UU) +4 381
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