Player 1 |
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#player1 Gregg_Speicher Gregg Speicher
#player2 Jim_Burlant Jim Burlant
>Gregg_Speicher: ACELPTY 8H YCLEPT +32 32
#note His rack - he made the same mistake I would have, as I never would have seen ECTYPAL. If you don't know the bingo, this is best.
>Jim_Burlant: EFIIJLO J6 JI.L +27 27
#note His not having floated the A made this much more difficult. While I have a few options that score (this, JELLO J6, or J6 JOLE), none do a good job balancing the rack and unloading all the decidedly non-bingo-prone clunk. Q says I should maximize my points with JELLO J6 leaving FII. I sort of see that, but that might not get me somewhere if I don't draw into an IFIED, IFIES, or IFIER word. Whatever - this worked out very well.
>Gregg_Speicher: AALOPRU L6 PO.ULAR +22 54
>Jim_Burlant: EFIMOST 10D FOMITES +84 111
#note The other bingo is SETIFORM 12F 64. This is clearly best.
>Gregg_Speicher: AIQR D10 .AQIR +34 88
>Jim_Burlant: BEENNRT E5 ENTER.N +32 143
#note This was not auto-pilot - K11 BEN looked very tempting due to the ENRT leave. But the problem I had with it was that, if he did something to block up the E or F columns, my bingo might not play. So I figured I'd turn 6 tiles, maximize my score (this scores 32 where nothing else available scores more than 24) and maybe get lucky and draw a blank. Quackle says this is a very strong choice (2nd best according to both the 2-ply sim and Championship Player) but not best. The sim says k11 BEN is best; Championship Player likes 9E NEB, and it says this wins roughly 1-1/2% less often than 9E NEB. 66% to win.
>Gregg_Speicher: AEHV 8A HEAV. +45 133
>Jim_Burlant: BEGNSUZ K11 ZEBU +54 197
#note What was I saying about getting lucky? This is clearly best. 81% to win.
>Gregg_Speicher: AX J13 AX +54 187
>Jim_Burlant: CEGNSST 15K SCENT +46 243
#note The only 8 in this rack is CONGESTS, and there's no open O anywhere. The play here is obvious: take out one of the two row 15 S hooks. I chose this both for the points figuring that if I had a bad draw I could probably salvage points with something at 15A, which he can't hit if he doesn't have an S. And I liked that this kept multiple bingo alleys open; if I play SCENT 15D as Quackle indicates, what do I do if he bingos down the A or B columns? Q says this is a 2-point dog and wins 1% less often than 15D scent. 76% to win.
>Gregg_Speicher: VW C7 V.W +17 204
>Jim_Burlant: AEGGLOS H10 .OGGLE +30 273
#note Statically (i.e., strictly score plus leave with no regard to board position) Quackle wants me to play at 15A with EGOS, EGGS, etc. While this is once again a strong choice (83-1/2% to win, simming 1.8 pts down on the sim winner) the slightly better play is 15A GOAS if Q is to be believed. Quackle also likes M11 GAG 26. I might have opted for GAG if it left AELS instead of ELOS.
>Gregg_Speicher: AIMO D2 MIAO +14 218
>Gregg_Speicher: AIMO -- -14 204
>Jim_Burlant: ADEESUW 15A AWES +43 316
#note Now it's time to pull the plug on the S, no doubt. Too many points are available for a 15A play relative to anything else for me to justify holding onto the S. Quackle agrees - it's this, WAES, or DUES. 95% to win.
>Gregg_Speicher: AIIMNOU 14M MI +16 220
>Jim_Burlant: DEEINOU D4 UDO +13 329
#note I had to miss one somewhere. The only options I have that score decently are F7 IDEM 24 (which creates easy lines for 7's) and L4 UNPOPULAR which leaves a seriously vowel overloaded DEEIO. Since none of the scoring options are particularly good, I might as well just groom the rack for cheap. The plays that look best here - all of which I whiffed on - are F10 plays like MEOU, MEOUED, or MENUDO, take your pick. Still 95-1/2% to win.
>Gregg_Speicher: AEF 14A FEA. +31 251
>Gregg_Speicher: AEF -- -31 220
#note Ewww...I've often wondered why, if UGH is good, EW is not. No matter, it's not in our dictionary, so off it comes.
>Jim_Burlant: DEEINRU 6J .U.E +13 342
#note This is the best pure rack balancer I had, but it's the wrong play. What complicated my decision was that I wasn't sure whether YCLEPT took the S (it doesn't), and I thouight that if it did, this wasn't opening up anything that wasn't already three. Best per the duck is L4 UNPOPULAR.
>Gregg_Speicher: AEFO 14B OA. +18 238
>Jim_Burlant: ?DEINRS O8 RaNDIES. +82 424
#note Or NERDIEST in the same location. There are no options available down the O column that double the D. Per the duck, the game is now officially over except for the final score.
>Gregg_Speicher: EFIIRTT F4 IF +12 250
>Jim_Burlant: DGIKOOR G4 DIRK +25 449
#note Quackle is to be taken with a grain of salt here. I'm less worried about him hitting down the A column than I am about letting him have an easy 7. Q wants me to let him have an easy 7 somewhere.
>Gregg_Speicher: AH 5M HA +10 260
>Jim_Burlant: DGNOOOT O4 GOO +12 461
>Gregg_Speicher: B 13N B. +9 269
>Jim_Burlant: ADINOTT A8 .INT +7 468
#note And I fall asleep at the switch. I need to look at the pool and recognize that he has an out bingo and block it. Instead, I get cute, thinking I'm setting myself up to go out in two...
>Gregg_Speicher: ?AEINRY F8 sE.INARY +80 349
#note Nice find!
>Gregg_Speicher: (ADOT) +10 359
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