Player 1 |
|
#player1 Maddy Maddy
#player2 Carl Carl
>Maddy: CEHZ 8F CHEZ +36 36
>Carl: ADILMST H4 MISD.ALT +64 64
>Maddy: ADIQ I3 QADI +33 69
>Carl: AIRRVXY J6 XI +51 115
>Maddy: IUUUU -IUUUU +0 69
>Carl: AALRRVY 10F RA.LY +18 133
>Maddy: AEHW 11D WHEA. +26 95
>Carl: AEOPRTV 12C VOE +27 160
#note Missing the not-obvious spot for OVERAPT. This could cost me the game. (-50)
>Maddy: AOTU 3I .UOTA +28 123
>Carl: ADIPRRT 4K PAR +20 180
>Maddy: PUY 13E YUP +20 143
>Carl: DIMORTT 5K TOM +28 208
>Maddy: ?AEENSW K9 WEANErS +77 220
#note Yup. That's where OVERAPT should have gone. This should cost me the game. Tell you what, if you found the spot for OVERAPT, give yourself an extra kudo point, because you outdid me.
>Carl: DGILRRT 15G GIRD. +21 229
>Maddy: IJK 12I JI.K +30 250
>Carl: DLORRTT 5D TORR.. +14 243
>Maddy: IS M12 SI +20 270
>Carl: DEEGLNT D2 GEN.LED +22 265
>Maddy: AEI F4 A.EI. +9 279
>Carl: BBCFTUU 2M BUB +22 287
>Maddy: EILOOST N5 STOOLIE +67 346
>Carl: CEFFOTU O6 OFF +49 336
>Maddy: EINNR O11 RENIN +20 366
>Carl: ?CEOTUV 8B CU. +6 342
#note #12 on Carl Johnson's 2013 Awesome Play Countdown! Simple, yet effective, setting up VOTES or STOVE (forming SCUD). CUD is what the simulator Elise would play: that which gives the opponent the smallest room for error. Maddy has exactly one winning play at this point, also a common word. What is it? Answer on the next page.
>Maddy: AEGNN 1N NA +20 386
#note Correct answer is ACNE B7, the only move that blocks both threats. There is an element of psychology to this position. I *did* see ACNE prior to CUD, but figured that it wasn't obvious, and there is a reasonable chance that my opponent might give up after a cursory examination, thinking "Why would he make this setup if it were blockable?"
>Carl: ?EOTV A4 VOTEs +51 393
>Carl: (EGN) +8 401
|