Player 1 |
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#player1 Will Will
#player2 Jerry Jerry
>Will: ACEKNSU 8H UNCAKES +86 86
>Jerry: FGNRTUZ - +0 0
>Will: ADEIQUV N8 .UQ +32 118
>Jerry: ?AAEGNT 11H AGNATEs +76 76
>Will: ADEILVZ H11 .ZIDE +75 193
>Jerry: EEJ 12E JEE. +20 96
>Will: AAEHLLV K4 HALV. +22 215
>Jerry: BEEF L2 FEEB +32 128
>Will: AAEIILN 12K AI +10 225
#note Not sure why not 10I for one more point
>Jerry: EHIMPRT F6 HEMIPT.R +79 207
>Will: ACEILNS 15A SALIENC. +83 308
>Jerry: ?BEINPR A8 PREBINd. +86 293
>Will: ADEFGOO E2 GOOFED +30 338
#note Didn't spot FADO, it's too many points.
>Jerry: ADMN M1 DAMN +33 326
>Will: AINRRSU 2J UN..IR +22 360
>Jerry: OTTU O1 T.OUT +18 344
>Will: AADEIRS C10 RADIA. +14 374
#note Confusing position, burned almost all my time on it. HEMIPTERAN/AA would have been an insanely stylish play but I am but a mere mortal. I did RADIAL to block EX/XI but I think Jerry will not have that enough to make it worth blocking, especially given that he'll just play on row 1 and score 40+ anyway. Quackle likes fishy plays after the HEMIPTERAN fit, but that seems an unnecessary risk. I think this is an OK play regardless to save a few points and reach for the X myself - but of course, 14E AA was the star play.
>Jerry: GOX 1H GOX +42 386
>Will: EIOSTWW F1 WOW +21 395
#note I have the case hook to GO so this seemed pretty strong - but Quackle says it is quite weak compared to D3 TWO. TWO offers much better defense, not allowing plays like D4 TOY afterwards, and keeping TIES is pointless on a board like this - keeping the other W for scoring is more valuable.
>Jerry: OY D4 YO +25 411
>Will: EILSTVY B2 SYLVITE +84 479
#note But then this happened, just like I drew it up.
>Jerry: ILOORRT G2 OLIO +16 427
>Will: S M1 ....S +13 492
>Will: (RRT) +6 498
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