Player 1 |
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#player1 Joel_S Joel S
#player2 Carl Carl
>Joel_S: AEHHT 8D HEATH +30 30
>Carl: ?AAKOVY I6 KAYO +28 28
#note OAKY I5 wins the sim. (-2.5) My reasoning was that if I hit a bingo across row 10, the board will be dead. Also, my play prevents scoring plays to the TWS.
>Joel_S: ADIIO J2 OIDIA +18 48
>Carl: ?AIOPVZ E1 VAPOrIZ. +92 120
>Joel_S: NRSSTUU 10D UNTRUSS +73 121
>Carl: ALNRRRT 2B ARR.NT +16 136
>Joel_S: EFGY 4D F.GEY +32 153
>Carl: CEELLRW 3B WEE. +33 169
#note Missing the W hook on ARRANT. EWER A1 wins the sim. (-4) All the rest of my plays sim best.
>Joel_S: AOV 1A OVA +30 183
>Carl: CILLQRR 3I Q. +21 190
>Joel_S: EGN K5 NEG +19 202
>Carl: CIILLRR 1G ILL +11 201
>Joel_S: ELMST 8K SMELT +35 237
>Carl: CEIIORR D8 .O.RI +16 217
>Joel_S: DNNTUU M3 UNTUN.D +22 259
>Carl: CEIIJNR L8 .INCIER +25 242
>Joel_S: ABOX 14J BO.AX +40 299
>Carl: CEFJLRW 13K J.FE +56 298
#note After the game, Joel suggested I play CLEW 15H, hoping to draw into JEFE 13K for next turn. Then he decided that it was just too many points to give up this turn, and too likely to get blocked next turn. Still, I should have seen and considered it instead of slapping this down right away.
>Joel_S: BGIO 15H BIOG +36 335
>Carl: ACEELRW C12 AW +12 310
#note Quackle Championship player goes with AWE instead, but the basic idea is the same, and the plays run pretty close. Personally, I like having one extra lane to work with.
>Joel_S: ?ADIOST O6 mA.TOIDS +75 410
#note Nice block.
>Carl: CEEELPR 14B CEPE +22 332
#note Best. Silly Quackle CP doesn't notice that PEELER C-sticks me. *All normal plays* give Joel a better way to play out.
>Joel_S: DEM 6D D.ME +13 423
>Joel_S: (ELR) +6 429
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