Player 1 |
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#player1 Noah Noah
#player2 Scott_Appel Scott Appel
>Noah: EEEIIMO -EEIIO +0 0
#note May have been two Es three Is or even two Es two Is two Os.
>Scott_Appel: DGINY 8H DINGY +28 28
>Noah: AEEIMTY K8 .AIETY +20 20
#note Wasn't sure about this play. Thought about YEA, AME(N)ITY, (G)AIETY and YAM. (G)AMEY and YE(N) are options I didn't consider. I played GAIETY because it kept the board much more open than YEA while not opening as much scoring as AME(N)ITY and keeping a better leave than AMENITY, and I have started this game down a bit. YEA actually sims better than this because it decreases Scott's bingo chances to almost 3/5 of what they are after (G)AIETY. It makes even more sense because DINGY likely kept either low-scoring tiles or the X. On the other hand, I don't really like making a play closing the board and putting me down. GAIETY may have worse equity than YEA, but I think it has a better entropy too, which is probably what I want here. In that case, AMENITY could be a better play, because it opens up the top of the board and the bottom of the board. I may have overestimated the scoring it gives up as well--it's not very dangerous.
>Scott_Appel: ADEHRST 9C TRASHED +76 104
>Noah: ?DEFMMR J10 MM +26 46
>Scott_Appel: LOO L11 LOO +20 124
>Noah: ?DEEFRR E5 DEFR.yER +94 140
>Scott_Appel: BGU M13 BUG +28 152
>Noah: ADELQTW M9 QAT +28 168
>Scott_Appel: AG 15M .AG +15 167
>Noah: ?ADEELW 5E .EcLAWED +74 242
>Scott_Appel: BERSSTU 13C BUSTERS +84 251
>Noah: AEFLOPV H12 F.AP +39 281
#note PROF is also an option. I guess they're pretty close.
>Scott_Appel: CEII 8A ICIE. +29 280
>Noah: ELNOOTV 7G LOVE +29 310
>Scott_Appel: AZ L4 A.Z +26 306
>Noah: AINNORT 15D ANTI.ORN +61 371
>Scott_Appel: AINORSU O8 AROUSIN. +80 386
>Noah: CEIIOVW H1 CIVI. +33 404
#note Thought about VOWE(L) and CIVI(L). I chose this because CII looked like a terrible leave for scoring here, and bingoing didn't seem likely with it either. The WOE seems like an okay combination though, despite the EEOO in the pool. That was my judgment. Was I right? I don't really know. Anyone have input here? I don't see a sim being enlightening here because I'm going into a pre-endgame situation the next turn. I'm not sure how to determine which play is better.
>Scott_Appel: KPU 6B PUK. +16 402
>Noah: EJOOOWX M2 JOW +31 435
#note JOE is a better play, because it's harder to block.
>Scott_Appel: EHILNNT N4 LENT +12 414
>Noah: EEOOX 14A OXO +24 459
#note Oops, OX 5B is better because of his out.
>Scott_Appel: HIN 7A HIN +24 438
>Scott_Appel: (EE) +4 442
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