Game Details
Player 1
#player1 Shannon_Burns Shannon Burns
#player2 Noah Noah
>Shannon_Burns: IIIIII -IIIIII +0 0
>Noah: AEEMNUU -AEUU +0 0
#note Whoa, AMN is better than EMN, even as a bingo leave. AEMN is the best leave of all, statically and on a sim. I think I keep too many more CCV leaves than CCVV leaves.
>Shannon_Burns: ACEIKR 8D CAKIER +30 30
>Noah: EEMNORS 7H MOREENS +68 68
>Shannon_Burns: DEIZ M3 DIZE. +30 60
>Noah: EEGHITY 5J GEE. +28 96
#note I didn't think of YEH here for some reason. Sim details show opponent scoring about the same next turn after each play. That seems odd to me. Are row 4 plays just not that good? I guess that must be it. YEH sims better because it scores more and because the next turns scores are similar enough for both plays. Okay, sure. I'm inclined to agree with the sim on this type of play.
>Shannon_Burns: IVV E5 VIV. +20 80
>Noah: GHINTWY 4K WH.TY +51 147
>Shannon_Burns: ALL O1 ALL. +21 101
>Noah: FGINNNR 6B FIN.NG +20 167
>Shannon_Burns: AADDETU D8 .AUDATED +78 179
>Noah: INOPRST - +0 167
#note I thought for a while about this then challenged, because I wasn't sure of it as a word, probably a little less than 50% sure, and if it gets challenged off Shannon has crap.
>Shannon_Burns: EGINUX 15A EXU.ING +48 227
>Noah: INOPRST 9I TROPINS +65 232
#note There are three bingos available here: FROSTNIP, TROPINS and ATROPINS. Whatever I play puts me down a turn which I need to make up before the game ends. I don't see a reason to play ATROPINS. It doesn't really do anything to the board that would make it better than the slightly higher scoring bingos. Not sure about the other two though. Besides the J, the column A scoring spot after FROSTNIP seems as dangerous as the row 1 scoring spot after TROPINS. In fact setting up the J is more of a boon because if I am down and that's the sort of advantage I want to put me in command of the game. Both plays keep a reasonable amount of good bingo lanes open. In terms of short-term equity, then, the plays look similar. It looks like it's harder to block bingos long term post-FROSTNIP, as there are bingo lanes in several places, though FROSTNIP also makes it harder to open the top of the board by weakening columns B and C for mid-range scoring plays. I'm not sure which play I prefer -- they look really close.
>Shannon_Burns: ?ACERRT 13B RE.RACTs +74 301
>Noah: ?AMNPQU 14A NAM. +39 271
>Shannon_Burns: EJ 10B JE. +26 327
>Noah: ?ELPQTU C3 EQU.P +38 309
#note Would anyone play QUIP here? I thought about it, and it seems like an interesting idea. At this score though, sacrificing the points didn't seem worth it. If I was down a bit more I might prefer QUIP.
>Shannon_Burns: ABIR D1 ABRI +38 365
>Noah: ?DLLOOT 11A TOL. +16 325
#note DOTAL is another option. This seems to make sense because after DOTAL he can usually close the bottom of the board (and thus most of my chances) efficiently.
>Shannon_Burns: FOS 1A SOF. +21 386
>Noah: ?DLOSTW 14F WO +33 358
>Shannon_Burns: AEHIIOU N1 HAE. +27 413
#note I believe this is what Shannon kept.
>Noah: ?ADLOST 3A ST..OiDAL +62 420
>Noah: (BIIOOUY) +24 444
Player 2
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