Game Details
Player 1
#player1 Robin Robin
#player2 JD JD
>Robin: IRRRTUU -ADIN +0 0
#note thanks to robin for providing her racks.
>JD: ?EILMOS 8D MOLlIES +72 72
#note I can see obelism or midsole being a point better
>Robin: AGGIIRT D8 .IG +6 6
#note might be better to dump the other G as well with no N in sight
>JD: ?DEERTY J6 RE.TYlED +71 143
#note 2200-rated drawing
>Robin: AGINRST 12E RANGI.ST +72 78
#note plt is more useful than bit, which I should've realized.
>JD: BEILPTX 13C PLEX +37 180
#note seems like ibex leaves me a more useful set of letters (PLT). also quackle wants me to play at K4, which I do not like.
>Robin: ACDEERV 14B REAVED +48 126
#note nice
>JD: ABIORTU 15G OBIA +21 201
>Robin: CDJOSTU E5 JUC. +26 152
>JD: CEIIRTU L8 CURI.E +11 212
#note sacrificing way too many points for pseudo-defense, the board is just as open to bingoes regardless of this play. I didn't want to play CURIE at K2, but CUTIE there or JUICE both sim better. JUICE gives her one turn to hit a 7 but seems to allow me to control the board better next turn.
>Robin: BDOOSTV I5 BOD. +16 168
>JD: AAINTTW K5 TAW +22 234
#note quackle prefers AW at 15C slightly but I should respect the setup.
>Robin: NNOSTUV 8L .UNT +18 186
>JD: AEGIKOT 15A KEG +32 266
#note finally drew the case G for this potentially dangerous lane. Quackle likes a temporizing move like KETO at F2 but I'd rather not create more lanes for her to work with long-term.
>Robin: HLNOSUV F4 NOH +36 222
>JD: ADEHIOT O7 A.HETOID +63 329
#note luckboooox
>Robin: ALMOSUV 10B VU. +15 237
#note maybe louma? the G could be a desperation lane
>JD: AINOPWY N10 YAWP +44 373
#note noway is a little better, yawp also allows for some high-scoring fishes for her potentially
>Robin: ALLMOOS H1 MOOLA +28 265
>JD: INNOQTZ 2F ZO.N +33 406
>Robin: AEELRSS N10 ....ER +34 299
>JD: FIINNQT L4 QI +24 430
>Robin: AAELRSS J2 SAL +21 320
>JD: FFIINNT 10F FIFT. +22 452
>Robin: AEERS E5 ....S +16 336
>JD: INN M4 INN +17 469
>JD: (AEER) +8 477
Player 2
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