Game Details
Player 1
#player1 Marlon Marlon
#player2 Will Will
>Marlon: AABCJNO 8D CAJON +34 34
#note Interesting decision between this and BANJO.
>Will: EILNOVX 9F OX +43 43
#note When Marlon played CAJON my WU turned into OX before my very eyes on my rack.
>Marlon: ?AAABMP 7G PAM +30 64
>Will: EIILNRV E7 R.VIN +29 72
#note Tons of options on column E here, I picked a very aggressive one. ALIVE is a nice safe alternative.
>Marlon: ?AABGHV 10D G.B +30 94
>Will: AAEILTT D10 .AIT +12 84
#note Probably 12D TELIA. Board isn't great for AELT after GAIT.
>Marlon: ??AAAHV C12 HA +19 113
>Will: AAEELPT B8 PALEATE +81 165
>Marlon: ??AALVZ A6 AZo +42 155
>Will: DEFOSTW B4 DOW +28 193
>Marlon: ?AABLRV A1 LAVA +28 183
>Will: EEEFQST C5 FEE +18 211
#note Hopefully following with D1 QUEST
>Marlon: ?BDKRYY A14 BY +25 208
>Will: EEQSTUU D1 QUEST +54 265
#note With another U in hand I prefer this to 6H TUQUE especially after BY.
>Marlon: ?DEKRTY 3C R.KEY +32 240
>Will: EFINOSU 1D .UOIN +42 307
>Marlon: ?DDLNOT 6H DOLT +15 255
>Will: EEFIRST K1 FRISE.TE +72 379
>Marlon: ?DEENTU L8 DETiNUE +73 328
>Will: EHIIMRW 1K .ERMI +33 412
#note Maybe K11 HIM? 14J WHERE doesn't do much to alleviate the danger here and keeps two I's. I didn't consider 2J WRIER.
>Marlon: CGINOOS 10H SCOO.ING +65 393
>Will: EHIIRSW 4H SWI.HIER +82 494
>Marlon: DILNORU - +0 393
#note If SWISHIER is no good, Marlon sees that he can play 14L ER and draw the G for UNGODLI(ER) or (M)OULDING, so he challenges. Pretty cool idea, though I suppose my response of N9 WISHER/ERR is problematic.
>Will: G 2A .G +6 500
#note C12 HAG
>Will: (DILNORU) +16 516
Player 2
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