Player 1 |
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#player1 Aldo Aldo
#player2 Will Will
>Aldo: ?BDLNOR 8D BLONDeR +74 74
>Will: AELNOQT -OQ +0 0
>Aldo: BUX J7 B.UX +29 103
>Will: AEEFLNT E5 FEL.ATE +40 40
>Aldo: DIIRV 12A VIRID +38 141
>Will: GKMNNNO F6 MO.N +26 66
>Aldo: GMU K9 MUG +25 166
>Will: ?AGKNNR B7 cRANK.NG +78 144
#note RANKLING, missed. Scores 16 more, gives up 10 more.
>Aldo: ENO G7 O.E +13 179
>Will: EFINPQT D4 QI +27 171
>Aldo: HO A8 OH +26 205
>Will: EFINOPT L7 FOP +16 187
#note Considered FUME but I just get hit hard sometimes. Maybe more palatable after Aldo's OH?
>Aldo: ACDES 12I CASED +23 228
>Will: EIINRTV M2 INVITER +80 267
>Aldo: AAJ 4K JA.A +28 256
>Will: CEEGIII C11 I.E +16 283
#note I think x7 is best here.
>Aldo: DESW O1 WEDS +43 299
>Will: ACEGIII K4 .IG +22 305
>Aldo: ELLW N7 WELL +21 320
>Will: ACEIIRY O9 AIRY +15 320
>Aldo: SY 10D S.Y +32 352
>Will: ACEHIOS I8 .H +23 343
#note M11 ODA looks great.
>Aldo: ETT 13L TET +14 366
>Will: ACEIOST N2 CO.T +28 371
>Aldo: PU L1 UP +13 379
>Will: AEIORSU 14J URAEI +25 396
#note I knew if I drew the Z I would be stuck after this play, but if UP can be construed as a sign that Aldo did not have the Z last turn, then there's a 1/3 chance of drawing it and I need to not make a play that sticks me all of those times. I thought if I drew the N or the O that there would be no ZONE play available down there, but there's still AZOTE if the N is left, so that logic is flawed too. CP comes up with I12 CUE, which it claims wins 68% and a full 30 percent more than the next best option of 14M EAU, but playing out the endgame sequences suggests that number is quite a bit too high and that I am in trouble after most plays here. URAEI was among the worst things I could do here, though.
>Aldo: AAEENOT 15J NE +6 385
>Will: OSZ 15H ZO..S +50 446
#note Wow! Aldo was a good sport about this.
>Will: (AAEOT) +10 456
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