Player 1 |
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#player1 Andrew Andrew
#player2 Will Will
>Andrew: AIMOU 8D MIAOU +20 20
>Will: IOOQSUY F6 QU.Y +36 36
>Andrew: GHI G4 GHI +18 38
>Will: EGIOOPS H3 GOO +14 50
>Andrew: AIM 4D IMA.. +16 54
>Will: ABEIPST 10A BAPTISE +84 134
>Andrew: DDEEIOR A8 RE.ODIED +176 230
>Will: AEEIIST 3H .AIETIES +70 204
>Andrew: ATV O1 VA.T +24 254
>Will: ACCEFGJ J2 J.G +27 231
>Andrew: ?EELTTX B2 TEXTiLE +78 332
>Will: ACCEEFZ A1 CAFE +47 278
>Andrew: ANP N2 P.AN +22 354
>Will: BCENOOZ E2 CO.B +20 298
#note Thought for a while about this move. Happy to see COMB sims best by a good margin. A sim knows better than I do just how frequently I will get LEZ/FEZ/ZED or something crazier. COOMB risks the setup being blocked and needlessly opens a triple.
>Andrew: DLNOUVW H10 DOWN +25 379
>Will: EENORSZ H10 ....ER +30 328
#note This time, I didn't think hard enough about 6J Z plays. H7 S(U)N(DOWN)ER is insane. This isn't too bad, but taking 45 right now would've been better.
>Andrew: LVY 14G L.VY +18 397
>Will: ENNORSZ 11G N.NZERO +34 362
#note Now I see and consider ZONES but I went for this instead...maybe I should play NONZEROS*?
>Andrew: FKLU K7 FLUK. +12 409
>Will: AEIIRRS 15J AIRIER +26 388
#note Darn, I thought about AIRERS to keep the vowel and slot the S. I did not consider 13J AIRER at all, opening a lane for my S. 33+ percent win seems absurdly optimistic, though. Andrew is not going to let me play there if he can help it at all. I suppose he could be overloaded with consonants, which would make it tougher for him to block and might also let me win some endgames.
>Andrew: ADO 14M ODA +18 427
>Will: HLNNRSW 5G ..WS +22 410
#note Not the type of draw I needed
>Andrew: ?ESTU D8 .U.TErS +16 443
>Andrew: (HLNNR) +16 459
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