Game Details
Player 1
#player1 JD JD
#player2 Ron_Gideons Ron Gideons
>JD: BEEINRU 8G UNBE +12 12
#note burnie wins by a bunch in a sim. no leave is good enough to be worth playing short.
>Ron_Gideons: BH G7 H.B +15 15
>JD: EIIRSUV -IU +0 12
#note could play vie
>Ron_Gideons: DM J7 M.D +6 21
>JD: ?EFIRSV K1 VERSIFy +77 89
>Ron_Gideons: DEINRTT 4D TRIDENT. +70 91
>JD: AEIKNOU E2 KO.UNA +20 109
#note might as well take the points for knave, since it also blocks a lot of his best plays
>Ron_Gideons: CMNTU 2J C.NTUM +32 123
>JD: EIIPPTU O1 I.PUTE +33 142
>Ron_Gideons: DEL 7M LED +17 140
>JD: AGINPSW M7 .APWINGS +84 226
>Ron_Gideons: ADEILLN 12G LANDLI.E +70 210
>JD: ACGJORY 2B JAC.Y +58 284
>Ron_Gideons: IO 3B OI +17 227
>JD: AEGHORR H11 A.RGH +27 311
#note AARGH sims quite poorly, I think because the pool is very vowel-heavy, and there's a high risk of duplicating the Os. My average score per turn is ~32 as opposed to 43 for GHERAO.
>Ron_Gideons: AEEIRST D7 AERIEST +68 295
>JD: EIOOQRZ 1F ORZO +44 355
#note did I have some good reason for not playing ZOO for 52? as far as I can tell, no
>Ron_Gideons: EEGO 8A OGE. +15 310
>JD: EIIOQWY 12B QI. +12 367
#note dumping the Q and blocking a bunch of lanes seemed like the best idea. I have YEW next turn if necessary. that said quackle likes other options as well like WOE at C11 or exchanging.
>Ron_Gideons: AOV K9 OVA. +17 327
>JD: EEIOTWY 15H .OE +6 373
#note it's definitely not a standard play but I was worried about bingoes through the H (which he will have a decent amount of time...PARFLESH jumped out in particular) and I saw that this way I would keep WITTY for 37 at the very least. that said I missed the lane at O9 which definitely would've complicated my analysis!! I can take a shot this turn and play WEEST for 32 but then I lose to bingoes through the O or the H. I think a play like WYE at 10M might be a solid choice, since it messes with column O and gives me a great chance at a nice big play at 14J that can outrun if necessary - I probably fixated on WITTY too much. but I still think it was a decent idea.
>Ron_Gideons: X 11D .X +18 345
>JD: AEIOTWY 14J WAI.T +45 418
#note when I realized that he had FLASHER at O9 I knew I might be in big trouble! but my play last turn set this up for enough points to survive. in fact, given his sequence of plays I almost think this may be my only two-turn sequence that doesn't lose.
>Ron_Gideons: ?AEFLRS A4 REFL.AtS +61 406
#note I believe Ron said he knew PARFLESH, so I would've had to block both row 15 and column O in two turns while scoring 51 points. After WYE I'm not sure I can score enough to outrun REFLOATS/SAFROLES.
>Ron_Gideons: (EOY) +12 418
Player 2
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