Player 1 |
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#player1 Scott Scott
#player2 Will Will
>Scott: ?ADEEEF 8D EyEFADE +72 72
>Scott: ?ADEEEF -- -72 0
>Will: GIIMORT 8G MIG +12 12
#note A potentially terrible mistake - playing this one space to the left prevents Scott from bingoing.
>Scott: ?ADEEEF 9A FEyADEE +66 66
>Scott: ?ADEEEF -- -66 0
>Will: AEIIORT G7 A.IE +8 20
#note Scott can't bingo after this, but maybe there was a better way.
>Scott: ?ADEEEF F10 FEE +27 27
>Will: INORRTU H10 TURION +27 47
>Scott: ?AADELN 6C LEADmAN +67 94
>Will: AHIRSTW E11 WHA +33 80
#note So annoyed that all placements of WRAITHS and TRISHAW got blocked that I whiffed on WATERISH.
>Scott: ADEFY 5H FAYED +31 125
>Will: AIRSTTY 15F TA.ISTRY +62 142
>Scott: EJLL M11 JELL. +30 155
>Will: EIINOOS 4K OI +12 154
>Scott: ALNOT D10 NOTAL +30 185
>Will: EINORSU F14 U. +4 158
#note I hated this move, but what the heck can I do?
>Scott: OTV D3 VOT. +14 199
>Will: EGINORS J8 GORINES. +71 229
>Scott: CEOT 3B CO.ET +20 219
>Will: EEINPPR L12 PEE. +24 253
#note Quackle prefers 12L PEEP. I really wish I had done that, because PEER opens the door for some much easier bombs at N10.
>Scott: GHUV 3L VUGH +29 248
>Will: CINPQRR 7B PIRN +20 273
#note Trying to make something happen for my Q.
>Scott: KMU B1 MU.K +24 272
>Will: CDEIIQR O3 .ERDIC +39 312
#note The pivotal decision of this game. Sim prefers getting rid of the Q now, and in hindsight, I agree - drawing the X or the Z along with the Q creates big problems for me, whereas drawing either of those with CDEIR means I will probably score something nice somewhere. If Scott has a rack flexible enough to bingo throught he G or H, it's likely to bingo elsewhere too (since it probably has a blank in it).
>Scott: ABW 8A WAB +33 305
>Will: BDIOQRX A1 OX +48 360
#note Incredibly, I am now at 0% win in this game, thanks to a combination of Z bombs and bingos that I can't address.
>Scott: ?AENOSS 2E rEASONS +65 370
>Scott: (BDIQRZ) +54 424
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