Game Details
Player 1
#player1 Evans_Clinchy Evans Clinchy
#player2 Jason_Keller Jason Keller
>Evans_Clinchy: AADEFLO 8D FOALED +28 28
>Jason_Keller: LNPT F6 PL.NT +15 15
>Evans_Clinchy: AAEEGIJ E10 AJEE +24 52
>Jason_Keller: ELNRUV 12D N.RVULE +22 37
>Evans_Clinchy: AEGGIIV G2 VIGIA +14 66
>Jason_Keller: ORUY 11J YOUR +19 56
>Evans_Clinchy: AEGNRXZ L9 AZ.RE +28 94
#note Trying to get fancy and set up multiple X spots. The sim prefers normal things like ZAG 10I by 5-6 points. Oh well.
>Jason_Keller: INORY K5 IRONY +21 77
>Evans_Clinchy: BGINOPX M4 BOXING +28 122
#note You could definitely make a case for either BOXING or BOP 10H. BOXING limits his bingo possibilities and digs six deep to find the blanks; BOP keeps a potent leave that could easily hit REX for 40 if I draw an E, plus the -ING to potentially bingo later in line M. I loved both plays and couldn't decide. Quackle likes BOP about 2 points better.
>Jason_Keller: OW 10I OW +30 107
>Evans_Clinchy: ?AEMNPT 3B PToMA.NE +74 196
>Jason_Keller: HIMW N2 WHIM +32 139
>Evans_Clinchy: ?AEHIIS 4C AHI +26 222
>Jason_Keller: CDEO O1 COED +45 184
>Evans_Clinchy: ?EINSSS N9 SINuSES +82 304
>Jason_Keller: ETU J4 UTE +11 195
>Evans_Clinchy: ADKQRTU H11 Q.ARK +54 358
>Jason_Keller: COT 15L CO.T +27 222
>Evans_Clinchy: DDEFOTU 5B FEOD +36 394
>Jason_Keller: G 10D G.. +4 226
>Evans_Clinchy: ADISTTU 13J ST.T. +20 414
#note It's impossible to block both FIREABLE and BEARLIKE, so I just figured I'd take the points and let him bingo out. It's actually 4 points better to block, though, with SADI 9A.
>Jason_Keller: ABEEILR B5 .IREABLE +71 297
>Jason_Keller: (ADIU) +10 307
Player 2
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