Player 1 |
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#player1 Terry_Kang_Rau Terry Kang Rau
#player2 Evans_Clinchy Evans Clinchy
>Terry_Kang_Rau: BDEINN H4 BINNED +24 24
>Evans_Clinchy: AAENUVY 6H .AVY +18 18
#note BUNYA sims 3 points better, which is understandable. AENU isn't that likely to bingo, and even if it does, it probably won't score much on this board.
>Terry_Kang_Rau: ADEKO K3 OKA.ED +28 52
>Evans_Clinchy: ?AEELNU L7 NEbULAE +70 88
>Terry_Kang_Rau: AIP L2 PIA +24 76
>Evans_Clinchy: EIILNTU M1 TILE +25 113
#note Yeah, I missed INUTILE. That happened.
>Terry_Kang_Rau: DOOR J8 ORDO +13 89
>Evans_Clinchy: IJNUWXY 7F JI.X +44 157
#note Sim prefers to wait on JINX and play WYN K11 first. Not sure what difference it makes...
>Terry_Kang_Rau: OO 1M .OO +9 98
>Evans_Clinchy: AENUWYZ K11 WAY +37 194
>Terry_Kang_Rau: BEU F7 .UBE +15 113
>Evans_Clinchy: CEGNTUZ 5G Z.T +22 216
#note Not sure if I like any of Quackle's suggestions here. CUT I11, TUG M13 and GUT J1 all give back bingo lines unnecessarily. This play scores well without opening anything up. I'm OK with it.
>Terry_Kang_Rau: AEMR E8 MARE +22 135
>Evans_Clinchy: CEGNSSU D9 GENUS +23 239
>Terry_Kang_Rau: EFR 13I FE..R +30 165
>Evans_Clinchy: AACCHSS 11B CA..S +21 260
#note Not bad, but SAC N4 might be better, sacrificing two points to block the only real bingo line left.
>Terry_Kang_Rau: IIII -IIII +0 165
>Evans_Clinchy: ACEHIRS 14E CAHIERS +85 345
#note OK, I lied, there was one other bingo line left.
>Terry_Kang_Rau: AQT 13A QAT. +26 191
>Evans_Clinchy: FGOPTVW 15F WOT +34 379
#note Missed OFT.
>Terry_Kang_Rau: LO 13F LO +16 207
>Evans_Clinchy: FGHIPTV J1 PHT +20 399
#note Missed CHAPT B11.
>Terry_Kang_Rau: ?EGINRT B4 aRGENTI. +66 273
>Evans_Clinchy: EFGIMSV 4A F.VE +26 425
#note Maybe GIMP 1G instead, but this is fine too.
>Terry_Kang_Rau: DILNORU A7 DUI +23 296
>Evans_Clinchy: GIIMS A13 .IS +36 461
#note Oops, GIMPS is 4 better.
>Terry_Kang_Rau: LNOR D1 LON.R +6 302
>Terry_Kang_Rau: (GIM) +12 314
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