Player 1 |
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#player1 JD JD
#player2 Carl_Johnson Carl Johnson
>JD: AEFFJTW 8E WAFF +26 26
#note placing it at 8G wins the sim. the results are intriguing.
>Carl_Johnson: DHI E8 .HID +22 22
>JD: DEEJNTW F10 DEW +21 47
#note strange play, just keeping thngs tight. I am happy to play this kind of game against carl.
>Carl_Johnson: AALNORU H8 .URAN +9 31
>JD: ?EEIJNT 13G JET +28 75
#note passed up reinject, apparently that was the right idea.
>Carl_Johnson: INSZ J10 ZINS +44 75
>JD: ?EIMNOT D9 EMOTIoN +83 158
#note very close to centimo/sentimo
>Carl_Johnson: ERX C11 REX +45 120
>JD: DENOTUV 15B UN.OTED +24 182
#note I prefer what UNNOTED does to the board compared to DEVOUT.
>Carl_Johnson: ABO F6 BO. +11 131
>JD: EHKLNRV 9H .H +9 191
#note I only saw trode and not erode for some reason. with erode there, this play is definitely an overreaction. the best play by a mile is ALIVE at 11H to set up HARK/HONK, which is not an easy find.
>Carl_Johnson: ACCEMS K6 MECCAS +39 170
>JD: EIKLNRV L2 KELVIN +32 223
#note quackle says to take the points for clink.
>Carl_Johnson: EGV B10 VEG +25 195
#note I'm actually grateful that he took this spot or I may not have noticed it.
>JD: AEINRTT J1 INTREAT +71 294
>Carl_Johnson: AQT M1 QAT +34 229
>JD: AAEGORY N2 YAG +37 331
#note I should just play yager
>Carl_Johnson: ADGIILO -ADGII +0 229
>JD: AEOORRS O3 SOARER +29 360
#note carl is a scary dude. this seemed to come closest to sealing the deal. then again, given the circumstances maybe I should just fish.
>Carl_Johnson: BLLOOPY -BLLO +0 229
#note ouch!
>JD: DEILOOP M7 DIPLOE +21 381
#note with this big of a lead I am probably being too paranoid. just wanted to keep it tight and get the game over with.
>Carl_Johnson: BLP 1H BL.P +24 253
>JD: AGOOOSU 2F GOO +12 393
#note wow, guess he's never going to bingo after all.
>Carl_Johnson: ?AEILUY C5 UnLAY +25 278
>JD: AIIORSU 13M SOU +26 419
>Carl_Johnson: EI 10M .EI +5 283
>Carl_Johnson: (AIIR) +8 291
#note thanks to my (perhaps overly) defensive play the final combined score is tiny.
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