Game Details
Player 1
#player1 JD JD
#player2 Alan_Kait Alan Kait
>JD: BCDEGGS -BDGG +0 0
#note CDES has surprising synergy.
>Alan_Kait: ADGNSUZ -ADGN +0 0
>JD: CEINRSU -U +0 0
#note crazy I don't have anything! I think I have to exchange.
>Alan_Kait: IIPSSUZ -I +0 0
>JD: ACEINRS 8B ARCSINE +74 74
#note it sucks having to bingo and give him good letters to bingo through.
>Alan_Kait: AEEPRRS I2 REAPERS +71 71
>JD: AEGJOTV E5 JOG. +24 98
#note I am surprised that AEGTV is at all decent, but it scores as much next turn as AETV does after JOGS.
>Alan_Kait: FOX F4 FOX +63 134
>JD: ADEINTV G3 VAT +25 123
#note I was trying to block easy plays on column H while still keeping a good leave.
>Alan_Kait: AIR H1 RAI +17 151
>JD: DEEINVW B4 INWE.VED +75 198
>Alan_Kait: AMN J4 NAM +27 178
>JD: AFIOWYZ K3 WAY +37 235
#note taking the points with FOZY is not a bad idea.
>Alan_Kait: CPSU A1 SCUP +40 218
>JD: FIMORTZ A10 FIZ +33 268
#note I saw comfit and decided on fiz instead. fiz seems to do a better job of controlling the board. during opens I'm more of a fan of the james approach where you just play scrabble than the kenji method of changing how you play drastically in response to your opponent. that said, I believe you want to make lower-rated opponents make tough plays - and here taking column A takes away the easiest spot to find a play.
>Alan_Kait: AQT C2 QAT +29 247
>JD: AGMORRT 2K ARGOT +22 290
#note I was pretty happy with this play. it was a tough find.
>Alan_Kait: BU D8 .UB +7 254
>JD: EEKLMRU 1N MU +22 312
>Alan_Kait: DEO 3M ODE +23 277
>JD: EEKLNRS 11D ELK +22 334
#note in retrospect this is pretty dangerous with all the Ds out. INKLE is a nice option but it's close.
>Alan_Kait: BEHIILN 12D TO +24 301
>Alan_Kait: BEHIILN -- -24 277
#note phew, this gives me breathing room.
>JD: EHLNORS D3 EH +30 364
>Alan_Kait: ??OT 12D sO +20 297
#note whoa! I guess he has them both.
>JD: AELNORS C6 OR.A +21 385
>Alan_Kait: ILT 13E TIL +7 304
>JD: DEILNST H8 .NLISTED +84 469
>Alan_Kait: ?DEINNT 15A INDENTe. +80 384
>JD: EGHLOUY 14A HUE +24 493
#note got low on time, but there's very little chance he will block GOOGLY.
>Alan_Kait: BEIIO 10H .OBE +12 396
>JD: GLOY 11K LOGY +20 513
#note it's actually best now to play O at 11J, unblockably setting up GLEY.
>JD: (II) +4 517
#note that was a good close game to start with and get warmed up.
Player 2
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