Game Details
Player 1
#player1 david_p david p
#player2 cesar cesar
>david_p: IIII -IIII +0 0
>cesar: ?ALNSTX 8G LAX +20 20
>david_p: ?CDEINY 9E CYaNIDE +76 76
>cesar: ?HNSTTT K8 T.TH +14 34
#note wow, that sequence sucked... TENTH sims best though because i score more next turn on average, despite bingoing slightly less. but i still like TETH. (-3.5)
>david_p: AAW 10F AWA +23 99
>cesar: ?FINSTZ 7F IF +22 56
#note oh geez what do i do. zits/zins are dumb. no? maybe just FLAW by itself. (-3.5)
>david_p: ADIOU 6B AUDIO +14 113
>cesar: ?AHNSTZ 8K .ZArS +69 125
#note actually, 11D NTH is a very good alternative to this
>david_p: BEGNOTU N6 BU.GONET +68 181
>cesar: HINSTVY O12 TIVY +38 163
#note sacrificing a lot of points to not keep VY. this, 11E THY, which i was going to play before this came down, and HINTS 14J are all close together. what is right? when do you make each play? maybe there is no right answer. i want to devolatilize the board a little bit because my play will almost catch me up and i have the S. HINTS scores a lot but it opens up dangerous scoring spots and keeps a bad leave. THY is really good though too.
>david_p: DEERRV C2 VERD.RE +24 205
>cesar: BDHNNSS 8A SH.D +30 193
#note bring on the bad draws! i don't care about luck anymore.
>david_p: EJO O4 JOE +22 227
>cesar: BGNNOSU 11C BUNG +21 214
#note 4A BURN looks like the play here. i cast a brief glimpse at david's face and he seemed kind of dissatisfied with his rack, which would make it better for me to play BURN, keeping a more bingo prone leave and leaving lane 12 open. (-1)
>david_p: AELMPRS A8 .AMPLERS +89 316
#note i wasn't expecting that. tricky pearl!!
>cesar: EKNOORS 15A .NOOKERS +89 303
#note fortunately, the tile gods bestowed a gift upon me.
>david_p: AIOT L10 IOTA +15 331
>cesar: EFGIMOR 12D MOIRE +34 337
#note 14F FOE is fine. i think i like points too much. (-2.5)
>david_p: Q - +0 331
#note fortunately for me, that drew a challenge! i had to convince myself the word was good on the way to the challenge computer so that i didn't do my requisite finger-crossing before every challenge.
>cesar: EFGLNPW M13 NEW +20 357
#note 10 vowels and 6 consonants unseen, i remember counting, but still could not fathom leaving 5 consonants. i figured a 2-consonant draw would be horrible if i did 14F WE. but i'm bound to draw vowels out of that bag if not this turn next, plus i go ahead by more and make the bottom of the board ugly. so i don't know if i was too paranoid. quackle says i was. (-5.5)
>david_p: ACEEIQT E5 Q. +22 353
>cesar: CFGLLNP 3B P.LF +9 366
#note that was horrible, i shoulda taken the points with WE. quackle likes CELL 3B best; PELF sims badly i think mainly because of bad anti-synergy between C and G, and the possibility of getting C stuck. (-11%)
>david_p: EI B8 .IE +16 369
>cesar: CEGLNTU 2A LU. +20 386
#note quackle says the only move that wins the game for me is CUM. i guess i blew the endgame. i thought as long as I kept two C spots i was probably ok.
>david_p: AAEIIOR J11 RIA +9 378
#note but then quackle finds no win for him, so i don't know.
>cesar: CEGNT 14A .EG +15 401
#note 14A RENT ends it quicker (-1)
>david_p: AEIO 4B O.A +15 393
>cesar: CNT D10 C.. +7 408
>david_p: EI C13 E.. +8 401
>cesar: NT 4A T... +5 413
#note whoops, there's an out play. (-11)
>david_p: I E2 I. +5 406
>david_p: (N) +2 408
Player 2
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