Game Details
Player 1
#player1 jd jd
#player2 Sam_Kantimathi Sam Kantimathi
>jd: DFGLOSY 8H GODLY +28 28
#note trying to dethrone the 2011 champion
>Sam_Kantimathi: ADDEGIY J6 GI.DY +23 23
>jd: EFKORSU L4 FORK. +30 58
#note strange, I had eurokies on my mind but didn't even see euroky. euroky is a definite upgrade.
>Sam_Kantimathi: ADELMNP K5 MAL. +31 54
>jd: EGINRSU 4L .UG +7 65
#note short of trying snuggier I think this maximizes the leave
>Sam_Kantimathi: DEFNPRT M3 F.D +20 74
>jd: AEIINRS O4 SENARII +83 148
>Sam_Kantimathi: ELNPRTT N10 PENT +22 96
>jd: ACIIOSW 12L WI.O +16 164
>Sam_Kantimathi: BHLORTZ 10F ZLOT. +37 133
>jd: AACEIPS M11 P.A +18 182
#note quackle thinks this play sux. the top simming plays ae AI at 11F, PACIEST at 13H or AECIA at 11B. All of those are very unintuitive to me. the real problem is that there are a ton of vowels unseen so PIA doesn't hit bingos very much. I guess paciest is ok.
>Sam_Kantimathi: AABBHHR I7 B.A. +27 160
>jd: ACEIINS 11E CAIN +27 209
>Sam_Kantimathi: AABHHRT N6 AH +16 176
>jd: EEEISUV 14J VEES +21 230
#note a lot of plays sim very close, but as far as I see it the only real options are exchanging or playing this. I can see VEG at N2 having some worth but the leave looks too disaster-prone. all in all I don't like quackle's suggestion of SEE at F12 at all.
>Sam_Kantimathi: ABEHRTV G9 B..THE +18 194
>jd: CEEEIOU -EEIOU +0 230
#note good timing for him, time for me to bail out of this rack and hope he doesn't score too much.
>Sam_Kantimathi: ADIMRSV 15C DISARM +42 236
#note he thought vairs might be collins.
>jd: CEOQUUW C12 QUO. +28 258
#note holding onto the q is tempting but no play really leads to me scoring that much in future.
>Sam_Kantimathi: ?AENOTV 14B V.TE +18 254
>jd: CEINOUW D12 IN.. +32 290
#note still not the favorite
>Sam_Kantimathi: ?AEEOOR 13F O.O +6 260
>jd: CEJOTUW 11K CO.. +21 311
#note WOW is preferred at L10. without much happening on this board, keeping a spot to score with the C next turn is a good idea.
>Sam_Kantimathi: ?AEEERR N2 RE. +13 273
>jd: EIJRTUW O1 WE +17 328
#note well, he had to try something. without inferences quackle wants me to play something like JEU, but quackle is out of its mind.
>Sam_Kantimathi: ?AEELNS F7 pLA.. +17 290
#note this play is totally ridiculous but he absolutely has to do this!! kinda awesome when your best choice is far and away burning a blank for 17 with 12 tiles left in the bag. he only had one blank too.
>jd: EIJRTTU G6 TI +5 333
#note this is another one of those times when quackle sims don't mean anything unless you use them intelligently. quackle is playing the positions after TI wrong. the only real number that matters is the bingo percentage. as far as scoring plays go the only ones that TI gives him are SEXUAL, XENIAL, EXEDRA or EXUVIA. those get him almost level but all give me J plays to score and pull ahead. Long story short, I don't lose this game after TI, as the sim results show if you pu it on many. I considered JUPE because it makes it hard for him to fish again next turn but bingoes like RETINUES fit.
>Sam_Kantimathi: AEEENSX 8C AXE. +19 309
>jd: EIJRRTU C7 J.R +19 352
#note this is the right play! RAJ leaves plays to the X.
>Sam_Kantimathi: ?EENNSU D7 o.EN +20 329
#note ridiculously enough his best play is No at H5 for 2 to block my out! I end up almost getting U stuck if he does that, but it sure is hard to see.
>jd: EIRTU H2 UTERI +8 360
>jd: (ENSU) +8 368
>Sam_Kantimathi: (time) -20 309
Player 2
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