Game Details
Player 1
#player1 dacrON dacrON
#player2 JD JD
>dacrON: EINOTVY 8D VEINY +30 30
#note jd: anything that doesn't have jd in front of it is conrad talking. This was at a point where conrad was threatening to run away with the tournament, in spite of being royally hung over
>JD: AFGHINU E7 F.UING +20 20
#note jd - this would've been better as an opening rack
>dacrON: ADOPQRT 10B QAD. +34 64
>JD: AEHHJSW C9 H.JES +38 58
#note jd - this was a tough play to see.
>dacrON: OPRTTUU D12 ROUP +28 92
#note DURO doesn't look familiar lol. that's not good.
>JD: ?AHMRSW 15A WHA. +36 94
>dacrON: AEOTTVW F6 WA.T +22 114
>JD: ?ELMORS H1 MoROSEL. +89 183
>dacrON: EGOOSTV 3G G.OOVES +28 142
>JD: ABLNNSX J1 AX.N +27 210
#note jd: I would rather keep a vowel but no good plays do that
>dacrON: ?BGKRTT L2 K.RB +20 162
>JD: ABDLNSZ 6J ZAS +43 253
#note seriously sucked to see that come down.
>dacrON: ?CEPRTT 2L .EPT +22 184
#note jd - this is totally one of those annoying conrad plays
>JD: ABDLNNN 5E NAN. +16 269
#note jd - I would really like to block the 3x3, but that's not happening this turn
>dacrON: ?CGIRTY 4B GYRI +18 202
#note Y(T)TRIC.
>JD: BDELNUU B2 UN.LUED +22 291
#note jd - not sure why I wouldn't just played bulged here, but this works. keeping a scoring tile isn't so bad.
>dacrON: ?ACIOTT C2 TO. +18 220
>JD: BCEEEII O1 E.IC +27 318
#note jd - phew
>dacrON: ?ACDIRT A7 DIT +24 244
#note Not sure if this is the right rack.
>JD: BEEEIIT B14 E. +10 328
#note jd - kind of a weird play, but I didn't want to open with zibet and I figured I would take out an easy scoring spot. quackle is not a fan. that said, I don't think I can bring myself to play zibet here with the board this closed. just exchanging and trying to pick up the blank if it's in the bag might be a better idea. on 4-ply zibet drops well behind exchanging, and even behind tihs play - but in general an exchange would make a lot of sense here. if I didn't score anything this turn then it's not like keeping most of the same tiles is going to lead to spectacular scores next turn.
>dacrON: ?AACFIR J6 .ARF +16 260
>JD: BEEIITT 1E ITE. +6 334
#note jd - this is probably why I should've just exchanged last turn. but this actually sims best now.
>dacrON: ?AACIOR K9 ACAROId +71 331
#note Held, and almost released. JD was close to challenging because he was so sure it was phony. I needed the challenged to win the game, alas, it was not to be.

JD - this is a word?
>JD: BEEIIMT 15G IMBE. +24 358
#note IBI(d)EM is 11 better, but this gets the job done.

jd - best play is actually bedtime but once I saw a safe win with imbed I decided to take it. as usual, I was low on time.
>dacrON: DELLOO 14J O.LED +20 351
>JD: EIT 12K .ITE +8 366
>JD: (LO) +4 370
Player 2
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