Player 1 |
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#player1 Lester Lester
#player2 dacrON dacrON
>Lester: ?EGLLNS 8G SELLiNG +66 66
>dacrON: LOOQTYZ K5 OOZ.LY +34 34
>Lester: ABCEI 4H CEIBA +44 110
>dacrON: EMOPQRT J3 Q. +11 45
>Lester: AA L7 A.A +16 126
>dacrON: EMOOPRT 7A PROMOTE +66 111
>Lester: AERY 8A AERY +60 186
>dacrON: CIOSSUV N2 VISCOUS +86 197
#note Well, that was a relief.
>Lester: DMN 6J M.ND. +18 204
>dacrON: DHKLNRW H6 DR.W +20 217
>Lester: ORW D4 WOR.. +26 230
>dacrON: DHIKLNO E3 NOH +27 244
#note KH(I).
>Lester: EGT F2 GET +16 246
>dacrON: BDIIKLX 9A XI +24 268
#note Holding back from BILK or BIDI until his play suggests a worse leave, while I have a decent alternative.
>Lester: EIT H1 ETI. +18 264
>dacrON: ABDIIKL J10 BILK +29 297
#note Yeah, so much for my comment last turn. Didn't see much in the way of alternatives now. BIDI sims best, which makes sense. I have no real plan after BILK, and I have some potential after BIDI.
>Lester: IJN 13G JIN. +24 288
>dacrON: ADEFITU H12 F.AT +33 330
#note I don't really see what other play I could make here. Give him one chance, and then that's it. I guess I could go at B10, but I like the control F(I)AT offers.
>Lester: ADIORTU 15D AUDI. +7 295
>dacrON: DEEHINU 12H .I.ED +20 350
#note I dont actually see losing 10% of games here like manyply says.
>Lester: EE 15D .....EE +8 303
>dacrON: AEGHNUV 14A VUGH +27 377
>Lester: RTU C11 TRU. +10 313
>dacrON: ?AAEFNS A12 FA.A +42 419
>Lester: EINOPRT 12A .O.INT +18 331
#note (F)O(R)RIT in the same spot is 11 better.
>dacrON: ?AEENS K12 .SEs +27 446
>Lester: EPR 2K PER. +9 340
>Lester: (AEN) +6 346
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