Game Details
Player 1
#character-encoding UTF-8
#player1 Seth_Lipkin Seth Lipkin
#player2 Arie_Sinke Arie Sinke
>Seth_Lipkin: FHO 8G FOH +18 18
>Arie_Sinke: AAIMNRS 9F MARINAS +75 75
#note This is probably the optimal placement of MARINAS.
>Seth_Lipkin: AGH 10E HAG +22 40
>Arie_Sinke: DMNOOTW L2 TOWMOND. +82 157
#note Only bingo.
>Seth_Lipkin: ?AEISST 5E ASTErIS. +86 126
>Arie_Sinke: BCIINNR H1 BRIN. +24 181
#note This is okay, but it turns out that blocking H1-5 doesn't have much value. I can do slightly better by playing the same 4 tiles elsewhere with BRIN 11C for 3 more points. Even BIN in the same spot is probably better.
>Seth_Lipkin: ACOX 11C COAX +48 174
>Arie_Sinke: CEGINOR 12D REIGN +37 218
#note Weak play. I missed COERCING C7.
>Seth_Lipkin: EIKP M1 PIKE +39 213
>Arie_Sinke: CDEEORZ N2 ZED +64 282
#note This is fine.
>Seth_Lipkin: AOV H12 .OVA +21 234
>Arie_Sinke: CEEIORV 2B RECOVE. +40 322
#note This looks best.
>Seth_Lipkin: EELOTU 14H .ELOUTE +24 258
>Arie_Sinke: BEEILRW 1A WEB +30 352
#note It would be nice to obstruct VELOUTES - but I can't really do that without sacrificing an unacceptable amount of equity. I did look into playing WE though.
>Seth_Lipkin: EJTU 4C JUTE +26 284
>Arie_Sinke: EILLORY 8L .ORY +24 376
#note This largely eliminates most of the remaining openings on the board.
>Seth_Lipkin: AFLNTU 6A FLAUNT +21 305
>Arie_Sinke: EGIILLT A6 .ILLET +27 403
#note This looks best - clearly I need to play at A6 for both points and defense.
>Seth_Lipkin: AI 7I AI +10 315
>Arie_Sinke: DDGINPQ 15G Q.DI +19 422
#note I have to play this to block URAEmIAS and avoid getting stuck with the Q 50% of the time.
>Seth_Lipkin: ?AEISUY I1 AYS +30 345
>Arie_Sinke: DGNPR L12 DR.G +16 438
#note Optimal.
>Seth_Lipkin: ?EIU 12K a.IEU +6 351
>Seth_Lipkin: (NP) +8 359
Player 2
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