Game Details
Player 1
#character-encoding UTF-8
#player1 Zachary_Ansell Zachary Ansell
#player2 Arie_Sinke Arie Sinke
>Zachary_Ansell: ABENORS 8D BORANES +74 74
>Arie_Sinke: DGLLNTU I4 GULL.D +11 11
#note Quackle wants me to play something like LUD parallel for the immediate points but I think it pays to play GULLED and keep the floaters open.
>Zachary_Ansell: ERX 9E REX +39 113
>Arie_Sinke: DIMNORT 7E DOM +31 42
#note This is fine.
>Zachary_Ansell: FFGR 5G GR.FF +24 137
>Arie_Sinke: ?IIINRT 4K INTI +13 55
#note Let's create a huge S hook and see what happens. INTI is likely best anyhow, a bit of volatility is my friend here.
>Zachary_Ansell: W F6 W... +15 152
>Arie_Sinke: ?ADEIOR M2 As.EROID +72 127
#note Highest scoring and best bingo.
>Zachary_Ansell: ACEILRT L8 TALCIER +76 228
>Arie_Sinke: EEHHIIN 14J HI.EE +32 159
#note Looks right.
>Zachary_Ansell: AMO 15H MOA +20 248
>Arie_Sinke: AEEHINO 4D OHIA +17 176
#note Not sure what to do here. I tried to put my OHIA in a spot that didn't obstruct any meaningful lines at the expense of relatively few points. There are still three Ss out so I could easily get lucky with HIREES. AEONIC 11G for 16 is the sim suggestion and is probably better - creates another line for sevens ending in a consinant out of nowhere.
>Zachary_Ansell: AEGINTU 14B UNITAGE +74 322
>Arie_Sinke: EELNTVY 3A LEVY +25 201
#note Things aren't looking good. Let's create the maximum possible amount of volatility and see what happens.
>Zachary_Ansell: EJKO 5B JOKE +50 372
>Arie_Sinke: AEINPTV 2J PAV.N +32 233
#note I guess I need to score points? PAVANE is also an option but I like keeping the third last E.
>Zachary_Ansell: ADIQ D12 QA.D +32 404
>Arie_Sinke: BEIPSTU 11H PUBI. +22 255
#note It may actually be better for spread to play BUST O12 for 36 now, scoring more and denying Zach the opportunity to expand his lead on column O, which he is very likely to do with two Ss and a blank unseen. If I want to have a chance at a miracle comeback this is the play.
>Zachary_Ansell: ESTZ O12 ZEST +78 482
>Arie_Sinke: EENOSST O4 STENOSE +80 335
#note STENOSE is a tough phoney to challenge - STENOSES and STENOSED are good.
>Zachary_Ansell: ?ANRTWY A1 WA.Y +42 524
#note Not sure what the exact endgame sequence was here. I know I played COQUI.
>Arie_Sinke: CIOU 12B CO.UI +16 351
>Arie_Sinke: (NRT?) +6 357
Player 2
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