Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: ?AMOOVY H7 YOM +16 16
#note OVA/AVO sim better, actually higher bingo %
>Josh_Sokol-Rubenstein: BCLMOPR G4 CLOMB +28 28
>Jackson: ?AEORSV 5D VOR.AgES +90 106
#note preferred ALLOVERS but was not 100% sure
>Josh_Sokol-Rubenstein: AEINPRR K3 RE.PRAIN +60 88
>Josh_Sokol-Rubenstein: AEINPRR -- -60 28
>Jackson: EEEIJNS D3 JI.E +28 134
>Josh_Sokol-Rubenstein: AEINPRR 3B RA. +20 48
#note or just JIVER
>Jackson: CEENSWX J5 .XEC +29 163
#note considered WEEN to set up some X plays and block YOMP. I liked that EXEC could keep YOMPS plays if he plays there
>Josh_Sokol-Rubenstein: ABEINPR 10F BAP +24 72
>Jackson: EKNOSVW 11D KNOWS +45 208
#note didnt see WOVENS, which is not bad to keep nice scoring options. KNOWS is a bit more defensive. I liked playing longer (not vows) to block the C olumn
>Josh_Sokol-Rubenstein: DEIINRZ D8 ZIN.IER +60 132
>Josh_Sokol-Rubenstein: DEIINRZ -- -60 72
>Jackson: ?EGLNVY 7A LEVY +32 240
#note saw LIONIZER but didnt give a rats, even if he has it I get the S. NERVY B1 or ENVY 7A might be technically better.
>Josh_Sokol-Rubenstein: DEIINRZ 8J .INDER +30 102
>Jackson: ?DGGNTU N2 UNTaGG.D +78 318
>Josh_Sokol-Rubenstein: EIIOSWZ 12A ZOWIE +68 170
>Jackson: DEINORU 13D NEUROID +70 388
>Josh_Sokol-Rubenstein: AEIISUU M7 A.IEU +16 186
>Jackson: AADISTT A12 .ITS +39 427
>Josh_Sokol-Rubenstein: FHIRSTU A4 FUR.S +36 222
#note or FILTH
>Jackson: AAADLTT 15A .ALAT +6 433
>Josh_Sokol-Rubenstein: EGHIIRT J13 .IG +7 229
>Jackson: AADENOT 15H TO.AED +27 460
>Josh_Sokol-Rubenstein: AEFHIRT 2A FEH +27 256
>Jackson: AENNOPQ 1A OPA +41 501
>Josh_Sokol-Rubenstein: AEHILRT O1 THEIR +38 294
>Jackson: EINNQT 11L Q.IN +13 514
>Josh_Sokol-Rubenstein: AL E2 LA +13 307
>Josh_Sokol-Rubenstein: (ENT) +6 313
Player 2
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