Game Details
Player 1
#character-encoding UTF-8
#player1 Tom_Chang Tom Chang
#player2 Arie_Sinke Arie Sinke
>Tom_Chang: AEEOZ 8D ZOEAE +48 48
>Arie_Sinke: EEEMRTT 9F METE +17 17
#note This looks right.
>Tom_Chang: GOV 7H VOG +14 62
>Arie_Sinke: ADEELRT J9 RELATED +69 86
#note Looks right.
>Tom_Chang: AOTY 15H TO.AY +39 101
>Arie_Sinke: CFIUVWX K10 FIX +44 130
#note This play looks right. Leave is weak but worth it for the points.
>Tom_Chang: EGT L11 TEG +31 132
>Arie_Sinke: CEFUVWW -FUVWW +0 130
#note This looks right.
>Tom_Chang: ACIO D7 A.OIC +16 148
>Arie_Sinke: ACDDEIP M10 CEDI +36 166
#note It looks like this play is an error. DIP M12 scores 6 less, but the ACDE leave is so powerful that it's worth the sacrifice, according to the sim.
>Tom_Chang: QT 7C Q.T +24 172
>Arie_Sinke: ADEIOPU 11D .OUPE +18 184
#note I think this is probably right. AUDIO 6J is too risky and COUP doesn't accomplish anything. I think Quackle likes COUP because Es are getting scarce.
>Tom_Chang: BEN E4 BEN.. +14 186
>Arie_Sinke: ?AADIRV 14B gRAVIDA +76 260
#note Best bingo.
>Tom_Chang: IN 12G IN +10 196
>Arie_Sinke: ?DIJKPU 5B JUK.D +17 277
#note Looks right - the higher scoring plays sacrifice too much in leave.
>Tom_Chang: NO 4C NO. +24 220
>Arie_Sinke: ?BILOPR J4 BLO. +9 286
#note I chose to eschew PaRBOIL 6I here. I'm in a good position if I don't bingo, but after PaRBOIL I could easily lose to a triple-triple. BLOG is a hyper-defensive choice that blocks any bingo with VOGS or OBENTO and forces Tom to play an eight through the floaters in BLOG (or the g) to get back in the game. His recent plays have been fishy so it is likely that his tiles are good. Quackle thinks I should take the bingo of course but also likes ORB and OBENTO better than BLOG.
>Tom_Chang: EFILR 5H FI.LER +18 238
>Arie_Sinke: ?AHIPRW N2 WARsHIP +103 389
#note Only bingo.
>Tom_Chang: AAIIOUU -AIUU +0 238
>Arie_Sinke: EHIMNNR O7 NIM +29 418
#note This has got to be best. Note that all four Ss are out.
>Tom_Chang: GLO 3A LOG +16 254
>Arie_Sinke: AEHNNRS M1 NAH +27 445
#note Looks right.
>Tom_Chang: STU L3 SU.T +14 268
>Arie_Sinke: EINRSWY O1 YEW +43 488
#note It's better to play an out in two that scores well next time. INLY A1 leaves SEW at O1 to go out, whereas my play goes out with something low scoring.
>Tom_Chang: ARSSU H2 SUR. +8 276
>Arie_Sinke: INRS B11 RIN.S +4 492
#note Only out.
>Arie_Sinke: (AS) +4 496
Player 2
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