Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Jared_Cappel Jared Cappel
>Arie_Sinke: ?AIIIRT -II +0 0
#note This is clearly best.
>Jared_Cappel: ?ELOQSU 8C cLOQUES +82 82
#note cLOQUES is Jared's only bingo with this rack.
>Arie_Sinke: ?AFIIRT E4 TrIF.RIA +90 90
#note Best bingo.
>Jared_Cappel: ARZ 10E .ZAR +33 115
>Arie_Sinke: AACCEIN D1 CACA +26 116
#note This wins a sim - optimizes score and leave.
>Jared_Cappel: DILLR D11 DRILL +17 132
>Arie_Sinke: DEHIKNN 1D .HINKED +51 167
#note Clearly best.
>Jared_Cappel: AMOR C10 ROAM +26 158
>Arie_Sinke: AAJNNPW B12 JAW +41 208
#note Clearly best.
>Jared_Cappel: ETW 2B TW.E +19 177
>Arie_Sinke: ADNNPRT A13 RAP +26 234
#note I thought it would pay to score a few points and get rid of a dangerous looking spot while making a sacrifice in leave. Quackle doesn't seem to agree, and with only two As and one R out (no C or K) the AJAR/RAMI spot is unlikely to be particularly dangerous. Quackle wants me to fish with something like UNAPT G8 for 8 - not sure I agree because that's a lot of points to give up, but I can see how something like I10 DARN for 21 could be better.
>Jared_Cappel: EE 15D .EE +3 180
>Arie_Sinke: DHINNST 14F HIND +29 263
#note This looks fine.
>Jared_Cappel: EO 15H OE +15 195
>Arie_Sinke: LNNOSST I10 SON +17 280
#note This looks kind of pathetic but it's probably a decent play. TONS J11 gives too much back. Quackle also likes RAMINS 13A; I guess the O helps the consonant heavy leave a bit, but it's close, SON sims a bit better.
>Jared_Cappel: EM 1A ME +14 209
>Arie_Sinke: ALNOSTT 2I LOT +12 292
#note I accidentally snagged an extra spread point by overscoring this play as 13. I took a long time on this play, but there's not much to choose from and any differences between the plays are pretty subtle. I didn't like setting up LOT hooks (AIOS) but I also didn't like the plays that sacrifice in leave by keeping the L. I can see how something like TOrN 5C for 12 may be a bit better, though.
>Jared_Cappel: TUU K2 .UTU +8 217
>Arie_Sinke: ABENRST 6B BAN.STER +68 360
#note BANTERS scores the same but sets up more.
>Jared_Cappel: EFIN L1 FINE +32 249
>Arie_Sinke: EEIOOSU 1L .OE +6 366
#note This isn't bad, actually. Quackle's assessment is of course way off because Jared will often block successfully, but often I induce ineffective partial blocks. It's basically a matter of spread at this point, but my only other options are exchanging or playing something like FEUS or EUROS I4 for 6.
>Jared_Cappel: NVY N1 .NVY +20 269
>Arie_Sinke: BEIIOSU O1 SO +29 395
#note Cashing in on the crushing 29 point play I set up last turn. Quackle thinks I should wait and dink off a few tiles with OI O4 for 9, which is probably not unreasonable.
>Jared_Cappel: GGO 12I .OGG +12 281
>Arie_Sinke: BEIIUXY K9 BEI.Y +22 417
#note Not sure what to do here - IBEX 13L scores well but sets up too much. This is okay but some draws will make it hard to play out. Quackle is almost useless here.
>Jared_Cappel: DEGIPTV 7H VEG +18 299
>Arie_Sinke: AIUX 10K .AUX +27 444
>Jared_Cappel: DIPT 11M PIT +18 317
>Arie_Sinke: I O11 .I +3 447
#note I was down to a few seconds and missed a few higher scoring I plays, of which the best appears to be D6 NIL.
>Arie_Sinke: (D) +4 451
Player 2
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