Game Details
Player 1
#player1 Mack Mack
#player2 Max Max
>Mack: AEFIOST H7 OAF +12 12
#note Not sure if I kept EIST or EINS, either way OAF looks good though.
>Max: AWX I5 WAX +38 38
>Mack: EEINSTU 10F ENSUITE +68 80
>Max: DINSTUU L4 UNSUIT.D +70 108
>Mack: AADIORT H1 RADIO +26 106
>Max: EILMNOS M2 LOMEINS +83 191
>Mack: AEEGLRT F5 EGLAT.RE +63 169
>Max: OY J6 YO +36 227
>Mack: EEHNORU K8 HE.ERO +32 201
>Max: Q - +0 227
#note Max played a phony bingo on this turn, he asked me after the game not to tell anyone what he played so honoring that here :)
>Mack: EIMNNRU N6 MINER +36 237
#note RUMINA was out of the question as he'd have had a bingo from the R given his rack, which I knew from the phony. I was between NUMINA and N6 MINE or MINER, ultimately deciding to play at N6 since I knew Max was likely to play N6 PI next turn, leaving a T for UNIT with a fairly strong rack. Without a T of my own I wasn't keen on allowing this. I almost played MINE as I knew he couldn't hit column O, but decided the R made my leave weaker especially with an R floating at H1. I also wanted the extra 3 points and another shot at the blanks, so I think MINER is fine. It sims best specifying Max's rack.
>Max: AIPT K2 PITA +23 250
>Mack: CIKNTUW 12B WICK.T +30 267
#note Considered TUNICA, but I knew the T and the N would go well with Max's remaining three tiles so decided to keep things a bit more tight. Sim agrees by a lot with partial rack specified.
>Max: IQ N1 QI +26 276
>Mack: ADEFNOU B10 FA.NED +42 309
#note Almost did FONDUED, but 16 felt like too much to give up, and OU is actually not a terrible leave given how consonant heavy this pool is. FAWNED sims best by a lot.
>Max: ANRYZ 13J Z.NARY +36 312
>Mack: EOOOTUV A7 VETO +26 335
#note Rough spot, but looks fine -- once again OOU is actually not horrible here, and I want to turn over as many tiles as I can as I'll likely need a blank to win.
>Max: ??CDEEL 15B .ECLarED +89 401
>Mack: ABOOSUV O13 .OB +24 359
#note I actually have some outside chances here because of the possibility of BIVOUA(C)S. I considered 2J OP for 6 and YOB. OP of course hits BIVOUACS more often as I just need to draw the I as opposed to redrawing the B in addition to the I after YOB. YOB, though, also hits PAVIOURS and HAVIOURS on top. I figured it would also win with an AI draw as Max will have a hard time unloading all his consonants and I'll score with QI. And maybe even an I and another consonant if Max mishandles the endgame and/or sacrifices too much to try to block bingos. With OP I have zero path to victory whatsoever if I don't hit BIVOUACS.

Interesting position for sure, I'm ok with YOB but could be convinced by a more thorough analysis that OP is better with optimal play from both sides.



>Max: ABHL E2 BLAH +28 429
>Mack: AJOPSUV 4B PUJ. +26 385
#note Out of time after burning it all on YOB, and missed O2 PUJAS, which is 12 better.
>Max: GGIR 1N .I +33 462
>Mack: AOSV O3 AVOS +17 402
>Mack: (GGR) +10 412
Player 2
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